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Thread: M2TW data text files

  1. #61
    Member Member geala's Avatar
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    Default Re: M2TW data text files

    First, thanks all for your explanations. Finally even for me it was possible to run the mod switcher.

    I feel rather comfortable being able to change costs and performance of artillery. Already done.

    But when I tried to make Landsknechts not only a mercenary unit but recruitable for HRE, I saw that in the export_desc_unit_enums.txt are only unit names from RTW. Is it the wrong file or is there an additonal file which defines M2TW units as RTW units? Or is it no longer necessary to change the ..._enums.txt file?
    The queen commands and we'll obey
    Over the Hills and far away.
    (perhaps from an English Traditional, about 1700 AD)

    Drum, Kinder, seid lustig und allesamt bereit:
    Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
    (later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)

  2. #62

    Default Re: M2TW data text files

    Nice stuff, this. However, I've stumbled upon a problem.

    I tried adding a trait by copying the Divorced trait in the export_descr_character_trait and adding whatever effects I wanted to it.
    It looked like this:

    Trait Awesome
    Characters family
    hidden

    Level Awesome
    Description Divorced_desc
    EffectsDescription Divorced_effects_desc
    Threshold 1

    Effect TaxCollection 100
    Effect Command 10
    Effect Loyalty 10
    Effect Chivalry 10
    Effect Piety 10
    Effect Law 10
    Effect Squalor -10
    Effect Unrest -10
    Effect TroopMorale 10
    Effect HitPoints 30
    Effect MovementPoints 10
    Effect Trading 100

    Upon loading a campaign game with this trait file, it crashes, after repeatedly having tried to find a certain trait on a certain line in the traits file, rather than going by names, according to the log file.

    I suppose this means I have to edit the references somewhere else, but as I am completely new to modding the RTW engine, I am at a loss.

    Can someone extend a helping hand to me?

  3. #63

    Default Re: M2TW data text files

    Hmm oh well, wanted to add gunpowder units to Byzantium.

  4. #64
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: M2TW data text files

    Guys, modding questions live in the modding questions section. Please post them there.

  5. #65

    Default Re: M2TW data text files

    Quote Originally Posted by alpaca
    Guys, modding questions live in the modding questions section. Please post them there.
    I figured I'd post it here as it is directly related to the topic, but it seems I was wrong. I'll move it.

  6. #66

    Default Re: M2TW data text files

    I just tried it and it works like a charm. Thanks for posting the files and instructions! :)

    But I have a question: Though it works, there are no background pictures any more when the game loads...is this normal?

  7. #67

  8. #68

    Default Re: M2TW data text files

    well,
    I think I followed the instructions exactly, but maybe I'm a silly-billy and can't do it right, because I tried to use the decr_units and the descr_buildings files
    and the program still ignores them, though the new batch-file boots.

    Would someone be so kind to offer a download, which contains
    these two files and the other afforded changes, so that it can be pasted over the main folder?

  9. #69
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by Damonk
    Nice stuff, this. However, I've stumbled upon a problem.

    I tried adding a trait by copying the Divorced trait in the export_descr_character_trait and adding whatever effects I wanted to it.
    It looked like this:

    Trait Awesome
    Characters family
    hidden

    Level Awesome
    Description Divorced_desc
    EffectsDescription Divorced_effects_desc
    Threshold 1

    Effect TaxCollection 100
    Effect Command 10
    Effect Loyalty 10
    Effect Chivalry 10
    Effect Piety 10
    Effect Law 10
    Effect Squalor -10
    Effect Unrest -10
    Effect TroopMorale 10
    Effect HitPoints 30
    Effect MovementPoints 10
    Effect Trading 100

    Upon loading a campaign game with this trait file, it crashes, after repeatedly having tried to find a certain trait on a certain line in the traits file, rather than going by names, according to the log file.

    I suppose this means I have to edit the references somewhere else, but as I am completely new to modding the RTW engine, I am at a loss.

    Can someone extend a helping hand to me?

    Have you also added the trait to the export_VnVs.txt file and put that file in a folder named text in your data folder for your mod?

    It should look something like this

    ¬---------------------

    {Awesome} Awesome

    {Awesome_desc} Awesome

    {Awesome_gain_desc}
    This man has is Awesome. Etc

    {Awesome_epithet_desc} The Awesome (!?)

    {Awesome_effects_desc}
    + Awesomeness. (Or you could list all the effects)

    ¬---------------------

    Then change this bit in Export_descr_Character_trait from

    Level Awesome
    Description Divorced_desc
    EffectsDescription Divorced_effects_desc
    Threshold 1

    to

    Level Awesome
    Description Awesome_desc
    EffectsDescription Awesome_effects_desc
    GainMessage Awesome_gain_desc
    Epithet Awesome_epithet_desc (optional)
    Threshold 1

    ¬----------------------


    That should work for starters.

  10. #70

    Default Re: M2TW data text files

    Pls ask for the descr_names_lookup I'm going nuts trying to change a name.
    Modding Arts Inc.
    Lead Producer for :
    EAW Warlord Demo Mod - 2489 downloads
    SWR ProtectorateTSB TC, SWR AN II,III Series - 20.340 total downloads

  11. #71
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by Callatian
    Pls ask for the descr_names_lookup I'm going nuts trying to change a name.

    I think somewhere on here ER posted a list of all the names for each faction if that's what you're after, I keep forgetting to look for it, it's a pain when you enter a name you think sounds right for a faction and the character shows up nameless.

    EDIT: Here's the link, hope it helps.

    https://forums.totalwar.org/vb/showt...61#post1300061
    Last edited by Dave1984; 12-06-2006 at 16:41.

  12. #72

    Default Re: M2TW data text files

    Why doesn't the mod switcher work for me? Here's my folders:




    I've noticed though I changed the name of the notepad file to Launch_MyMod.bat it still thinks it is Launch_MyMod.bat.txt , is this a problem? If so please tell me how to fix it, I'll give rep to the person who helps me solve this!

  13. #73

    Default Re: M2TW data text files

    Quote Originally Posted by D Wilson
    I think somewhere on here ER posted a list of all the names for each faction if that's what you're after, I keep forgetting to look for it, it's a pain when you enter a name you think sounds right for a faction and the character shows up nameless.

    EDIT: Here's the link, hope it helps.

    https://forums.totalwar.org/vb/showt...61#post1300061

    I try to add a new name and I'm going nuts trying to understand why the game does not work like in RTW and take my new info descr texts directly from the data folder - I do suspect that I am missing something.
    Modding Arts Inc.
    Lead Producer for :
    EAW Warlord Demo Mod - 2489 downloads
    SWR ProtectorateTSB TC, SWR AN II,III Series - 20.340 total downloads

  14. #74
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: M2TW data text files

    I try to add a new name and I'm going nuts trying to understand why the game does not work like in RTW and take my new info descr texts directly from the data folder - I do suspect that I am missing something.
    Are you using the mod switch feature that ER explained in one of his reports from Brisbane?

  15. #75
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by Count Armfelt
    I've noticed though I changed the name of the notepad file to Launch_MyMod.bat it still thinks it is Launch_MyMod.bat.txt , is this a problem? If so please tell me how to fix it, I'll give rep to the person who helps me solve this!

    Have you tried creating a new notepad file with the correct line in it (Ie medieval2.exe@ mymod.cfg) and then save the file as Launch_MyMod.bat, making sure you delete the.txt in the filename field?

    EG,


  16. #76

    Default Re: M2TW data text files

    top post zips updated to include descr_names_lookup.txt (data folder) and export_units.txt (text folder)
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  17. #77

    Default Re: M2TW data text files

    Quote Originally Posted by Epistolary Richard
    top post zips updated to include descr_names_lookup.txt (data folder) and export_units.txt (text folder)
    I went to see the Oracle at Delphi and he said there something about the textures...

  18. #78

    Default Re: M2TW data text files

    He wasn't kidding...

    For 'experienced modders only'
    https://forums.totalwar.org/vb/showthread.php?t=74083
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  19. #79

    Default Re: M2TW data text files

    Quote Originally Posted by D Wilson
    Have you tried creating a new notepad file with the correct line in it (Ie medieval2.exe@ mymod.cfg) and then save the file as Launch_MyMod.bat, making sure you delete the.txt in the filename field?

    EG,
    Can someone post a tutorial step by step for manual implementation of a mod? (no mod change program). I will appreciate it.

    I get stuck at the steps part and / were / why? etc.

    Thanks,
    Callatian
    Modding Arts Inc.
    Lead Producer for :
    EAW Warlord Demo Mod - 2489 downloads
    SWR ProtectorateTSB TC, SWR AN II,III Series - 20.340 total downloads

  20. #80
    Member Member Brighdaasa's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by Count Armfelt
    I've noticed though I changed the name of the notepad file to Launch_MyMod.bat it still thinks it is Launch_MyMod.bat.txt , is this a problem? If so please tell me how to fix it, I'll give rep to the person who helps me solve this!
    it is indeed a problem, and there are 2 ways to fix this:

    * when saving the file in notepad, choose Save as, and at the bottom of that windows change the "Save as type" option from Text files to All files, now save as Launch_MyMod.bat

    * when vieuwing the medieval II total war folder, at the top center of the screen, choose Tools->Folder Options. Now select the View tab and uncheck the line "Hide extentions for known file types" . You now should see the file being named as Launch_MyMod.bat.txt in the explorer and you can just delete the .txt part of the filename

    I hope i made it clear enough to understand, but i obviously don't know how the English terms translate to your language.

    good luck

  21. #81

    Default Re: M2TW data text files

    Quote Originally Posted by Merlin's Apprentice
    Has anyone been able to add new provinces yet?
    Yes. I've added some :).

  22. #82

    Default AW: M2TW data text files

    Pictures:




  23. #83

    Default Re: AW: M2TW data text files

    To quickly switch your .txt's to .bat's and whatnot you can also display the full filenames.

    From your file view window go to tools, folder options, the view tab and uncheck "Hide extensions for known filetypes".

    My question though is what do we need to move into mymod to get the Grand Campaign to work?

  24. #84

    Default Re: AW: M2TW data text files

    The base folder and the imperial_campaign folder - with the proper directory tree in place.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  25. #85

    Default Re: AW: M2TW data text files

    Where are qutes.txt file??? How can can I change that phrases, that appears while loading...

  26. #86

    Default Re: AW: M2TW data text files

    Where are quotes.txt file??? How can can I change that phrases, that appears while loading...

  27. #87

    Default Re: M2TW data text files

    I am missing the file to edit Scenario descriptions

  28. #88

    Default Re: M2TW data text files

    The only file I really wanted was descr_model_battle :(

  29. #89

    Default Re: M2TW data text files

    Limes, how did you do that? I've been trying to add a region, but I keep getting an error, saying something about a script

  30. #90

    Default Re: M2TW data text files

    there is 5 files you need to edit for adding regions not counting the tga
    imperial_campaign_regions_and_settlement_names.txt (in text folder)
    descr_regions.txt (base folder)
    descr_regions_and_settlement_name_lookup.txt (campaign folder)
    descr_mercenaries.txt (campaign folder)
    descr_strat.txt (campaign folder)

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