Neither download for the CA files works, unfortunatelly
Neither download for the CA files works, unfortunatelly
The download site has probably been killed by EB downloads - you'll have to give it a while.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)Cool modders use show_err
Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out
I was digging around and couldn't find anyone with this problem, so I thought I'd ask it here.
I created a mod folder, that all worked great, the only change I made was increasing the movement points of ships and the diplomatic units (using the RTW trait trick). That theoretically shouldn't affect the battle map, but... when I go into battle the game is freezing up something crazy, pretty much every time I click on a unit the game locks for several seconds.
I've replicated it on different battle fields and it happens without fail every time. I then attempted to replicate it using the vanilla install and everything works perfectly there.
Has anyone else experienced this?
One thing I tried was copying all the data, sound, packs files into my mod directory, thinking that might help it find some file it's missing more quickly or something. Obviously that didn't work or I wouldn't be here, would I?
Hi, I'm not sure about the "RTW trait trick", dose that mean you use a commend line IN game to add moment points?Originally Posted by Saint Edwyn
I did similar thing by increase movement points for spy/assassin and decreased points for inquisitor (so my assassin can catch them), through mod the descr_character.txt file, it worked ok.
No, it involves adding a trait that the game checks for each turn for that unit which will give them added movement points. See this link...Originally Posted by scsscsfanfan
https://forums.totalwar.org/vb/showthread.php?t=51372
But on the subject of my problem:
I went a step further and removed all actual modded files, but used the mymod batch file and thus the mymod directory and still I get the freezing up in battle.
Sorry for the multiple posts, but I can't edit the original. I was just playing around with the vanilla install and it is also locking up now. I guess I didn't give it long enough while testing between mods to see if it happens there too. So it's something to do with the base install that suddenly started happening after over a week of perfect game play. Can't say I expect anything else from the Total War series. *sigh*Originally Posted by Saint Edwyn
So never mind. The problem isn't mod related at all.
Thanks, Merlin's Apprentice, but I had already edited those files... hmmm, I'll just have to keep testing or try again
When I try to download them it says bandwidth exceeded. Could someone please rehost them?
cant download!
Bandwidth Limit Exceeded
i there another mirror?
Added link in top post to download mirror provided by HorseArcher.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)Cool modders use show_err
Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out
I can't found the file imperial_campaign_regions_and_settlement_names.txt
I noticed that the alt download link (at TWC) only have the data files, not the text files, anyone know where to find them?
Limes how on earth did you get Cornwall in there? I have been trying for about 3hrs to get a Dartmoor province into the map, basically using your cornwall as a guide and all it does is cause ctds. I've got other provinces in no problem but it just seems to be that location. I've put in a black square for the settlement and a white one for the port did you have to put them anywhere special?
I have followed the instuctions to the letter I made the bat file I copied the cfg file and added the features mod=mymod I made the my mod file i copied the entire data file then I psted the txt files that I downloaded but when I change the termplar kinghts numbers to 60 and when I try to give musketeers to the english I start the game with the bat file and the original unmodded game starts wtf
It seems text\names.txt is missing or has it changed and the file is no longer needed.
“By push of bayonets, no firing till you see the whites of their eyes”
- Friedrich der Große
Make sure you haven't named your new mymod.cfg file mymod.cfg.cfg. That is what i did when i first tried to do the mod switch. Simply rename the mymod.cfg to mymod and it should work.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
I did that and now its just my mod a file not a cfg and the game still does not work
ΣΥΝΕΛΛΗΝΑ, I heartedly wish the very best of Luck with this!!Originally Posted by hellenes
We have our diffrences concerning EB's ancient greek voicemod, but, I wholehartedly support your effrort! Well done!
You like EB? Buy CA games.
what do I do, someone post a genuine easily read list of instructions
Can't get the modswitch to work :(
If I create a txt file in the M2 folder, and then rename it to Launch_MyMod.bat, it stays a .txt file, instead of becoming a .bat file.
Anyone happen to know how to solve this?
Thanks in advance.
I assume you have changed the little file selector to 'all' rather than *.txt right? Cause I suffered from the same problem until I did that.
You may not care about war, but war cares about you!
Sounds like you have file extensions hidden; by removing the .cfg, you've probably ended up with a file called mymod.txt.Originally Posted by bobman2
In My Computer, click Tools, then Folder Options, then the 'View' tab, then UNtick "Hide file extensions for known file types".
Originally Posted by redmark
Thanks, that fixed it
You're welcome. I'm completely unable to get my own working, for some reason... :)Originally Posted by Roy1991
Can we have the updated data/text files for v1.1, if there are any changes made to them?
You can extract any file you need with the provided unpacker. It comes with v1.1 and is located in "tools" folder.
Thanks, man!Originally Posted by hwfanatic
I thought those unpacked text and xml files would be in hard to read forms and didn't give it a go.
Now its the modding time!
Maybe this has already been asked, but because there are so many posts I don't know how to even begin to filter through them all.
I downloaded the M2TW_data_files.zip and opened it up, can someone please tell me how the hell to even use these, what folder to extract them to, ect? I mean seriously guys, if the infermation's there somewhere, or there's a tutorial, it's kind of obscure and confusing and seems to assume whoever gets these files will already know or something.
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