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  1. #1
    Member Member swell's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by hellenes
    so should the config file be in the mymod folder or in the main M2TW one?
    The two files, xxx.bat and xxx.cfg must be in the main folder, ie "C:\Program Files\SEGA\Medieval II Total War"
    Playing EB and XGM

  2. #2
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: M2TW data text files

    Looks very interesting and it'll be nice to get a chance to play around with some more files now, promising news
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  3. #3
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: M2TW data text files

    Good news indeed though still a far cry from a full unpacker. My guess is the patch has been delayed even farther back and this is CA's way of trying to smooth it over with us. Oh well.

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: M2TW data text files

    From what i understand they were just send to ER so we colud familiarise ourselves with them before the patch came out, not because the patch is delayed(which i do not think it is).

  5. #5

    Default Re: M2TW data text files

    I can assure you that this release and the patch's progress are entirely unrelated.

    As for the replacement to the dmb file - I simply don't understand the process myself, I'm afraid.
    Last edited by Epistolary Richard; 12-05-2006 at 01:34.
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  6. #6

    Default Re: M2TW data text files

    Quote Originally Posted by Epistolary Richard
    As for the replacement to the dmb file - I simply don't understand the process myself, I'm afraid.
    But it will still be moddable, right?

  7. #7

    Default Re: M2TW data text files

    If anyone who has STEAM can't get this to work (Like me). Instead of creating a bat file do this.

    1. Go to STEAM then My Games
    2. Right Click on Medieval 2 and go to Properties
    3. Click "Set launch options"
    4. Enter "@mymod.cfg" without the quotes.

    Using a bat file for me just popped up an error saying it couldn't find STEAM.

  8. #8

    Default Re: M2TW data text files

    Sorry if I might be posting this in the wrong thread, but will units that have been included in the export_descr_units.txt actually show up ingame instead of being inivisible?

  9. #9

    Default Re: M2TW data text files

    Works like a charm
    Now just need some decent programmer to create a unit editor like Caligula

  10. #10
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by Merlin's Apprentice
    Works like a charm
    Now just need some decent programmer to create a unit editor like Caligula
    I am only one man people!

    Nah, main problem right now is a few things are still not quite understood, like how it all ties in with models and the like, but that just means it'll be a 'over time' process, where rather then a smart setup that can edit lots of files, it'll start basic, get better.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  11. #11

    Default Re: M2TW data text files

    I have faith in ya :)
    shouldnt take too long once the unpacker comes out and the rest of the files are available

    Caligula works a wee bit already, just doesnt do the new stuff like stakes and such
    havent tried to save an editted unit yet tho
    still messing with units the old fasioned way
    by hand

  12. #12
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by Merlin's Apprentice
    Caligula works a wee bit already, just doesnt do the new stuff like stakes and such
    havent tried to save an editted unit yet tho
    still messing with units the old fasioned way
    by hand
    Well, the files are similar, so yeah, that's to be expected, the problem is with new variables that the units have, like armour_ug_levels and armour_ug_models, which it can't handle, and will result in a non-working units file if you try to save. I would love to know where the models are now stored (instead of the DMB) cause then I could pull them in, but I guess it's not to be.

    Something to work on when I get home from work though - part of the problem of CA Oz releasing something at the start of their work day, it's the start of mine too
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  13. #13
    Member Member mor dan's Avatar
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    Default Re: M2TW data text files

    well, with what i am reading they may have made it easier for modders to do things, but it lacks the simplicityof the old just mod a text file if you just want to tone down some unit strength or increase costs/build time.

    creating new folders and knowing what has to go in them is a little complicated for me. i never understood it in the RTW mods either.
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  14. #14
    Member Member the_mango55's Avatar
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    Default Re: M2TW data text files

    I can't seem to get unit changes to show up.

    What does the structure have to be when you run the .bat file?

    So far I have tried /mymod/export_descr_unit.txt and /mymod/data/export_descr_unit.txt.

    Neither of these show any of the changes made.

    EDIT: nevermind, I figrued it out. I forgot to put [features] into the .cfg.

    However, it looks like the stat_armour_ex is non functional. It is commented out in all cases, and if I remove the ; the game won't run.

    This is very dissapointing.
    Last edited by the_mango55; 12-05-2006 at 06:26.
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  15. #15
    Man-at-Arms Member Dave1984's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by swell
    The two files, xxx.bat and xxx.cfg must be in the main folder, ie "C:\Program Files\SEGA\Medieval II Total War"
    How are these files created?

  16. #16
    Honner et Fidelite Member repman's Avatar
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    Default Re: M2TW data text files

    Quote Originally Posted by D Wilson
    How are these files created?

    For a bat file you create a txt file with notepad and rename the ending to .bat

    For the cfg file, make a copy of the standard cfg file and include the changes.

    Loadingscreens and splash screen works fine in my mod DLV 1.5

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
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  17. #17
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: M2TW data text files

    Welcome Lightkeeper

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