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Thread: M2TW data text files
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Epistolary Richard 21:13 12-04-2006
Caliban from CA Oz has sent me the following data files to release:
(go Caliban! )

- The best way to use these files are to set up a mod folder using the mod switch.

- Find info as to how these files work can be found here.

From the data folder - download HERE
config_ai_battle.xml
custom_locations.txt
descr_campaign_db_ai.xml
descr_campaign_db.xml
descr_character.txt
descr_climates.txt
descr_cultures.txt
descr_faction_standings.txt
descr_formations.txt
descr_formations_ai.txt
descr_missions.txt
descr_models_strat.txt
descr_names.txt
descr_names_lookup.txt
descr_rebel_factions.txt
descr_religions.txt
descr_religions_lookup.txt
descr_settlement_mechanics.xml
descr_ship.txt
descr_skeleton.txt
descr_sm_factions.txt
descr_sm_resources.txt
export_descr_advice.txt
export_descr_ancillaries.txt
export_descr_buildings.txt
export_descr_character_traits.txt
export_descr_guilds.txt
export_descr_unit.txt
weather_db.xml


From the text folder - download HERE
NB - Remember, these need to go in a text folder in the data folder.
campaign_descriptions.txt
expanded.txt
export_advice.txt
export_ancillaries.txt
export_buildings.txt
export_units.txt
export_VnVs.txt
imperial_campaign_regions_and_settlement_names.txt
names.txt
rebel_faction_descr.txt
shared.txt
strat.txt

________________

TWC DOWNLOAD MIRROR


BTW before you ask 'Where's the descr_model_battle.txt file?' - I tell you now - there is no dmb file used in the game.

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Lusted 21:25 12-04-2006
Thanks ER. The .xml files in particular look very interesting.

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alpaca 21:37 12-04-2006
Thanks Caliban. But I thought the game wouldn't work with unpacked files which is one of the reasons for the patch?
So using a mod folder might be useless :P

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Maculio 21:39 12-04-2006
well, these files rock neway :P

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Epistolary Richard 21:40 12-04-2006
Originally Posted by alpaca:
Thanks Caliban. But I thought the game wouldn't work with unpacked files which is one of the reasons for the patch?
So using a mod folder might be useless :P
I believe it is the unpacker which won't work properly without the patch - I used some of the files myself in Brisbane to change the game.

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Sinuhet 21:45 12-04-2006
Fantastic!!!! I will not go sleep today maybe ..... Thanks a lot. This is almost all what I have want from CA ....

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Csatadi 09:35 12-06-2006
Great news!

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Shadow_Wolf33 21:52 12-04-2006
was hoping for the projectiles file, but this'll be a good start for now!

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GiantMonkeyMan 22:01 12-04-2006
cheers ER... its good to be researching this kinda stuff again and cool that you aren't completely gone

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redmark 22:07 12-04-2006
Originally Posted by Epistolary Richard:
I believe it is the unpacker which won't work properly without the patch - I used some of the files myself in Brisbane to change the game.
I've made a couple of simple changes to the EDB and EDU, which aren't showing in a new campaign. Perhaps it does require the patch... something to play with in the meantime, though.

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Lusted 22:16 12-04-2006
I think you need to use the mod switch(link in ERs first post) to get them to work.

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dark 01:28 12-05-2006
Originally Posted by Epistolary Richard:
BTW before you ask 'Where's the descr_model_battle.txt file?' - I tell you now - there is no dmb file used in the game.
I figured someone would ask about this, but no one did.

After checking out the files, I wonder, if they don't use a DMB, then what file is used to check models paths, etc? Or is it a secret that will be unveiled with the patch?

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Sky 11:30 12-05-2006
I suppose it is impossible to use these changes in a savegame, using the mod switch? I keep getting unspecified error when loading a savegame (i copied the saves folder over, two sound files, and the base and campaign folders).

And Richard if you ever remember how to use these files in the main data folder do post an update please!

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Kagemusha 11:48 12-05-2006
Thanks ER.

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=Omni= 13:06 12-05-2006
There's some interesting info inside these files - e.g. in the file descr_ship.txt we can find that there were intially plans to include ships ingame. I wonder whether it's be possible to make them work?

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Dave1984 14:04 12-05-2006
Originally Posted by repman:
For a bat file you create a txt file with notepad and rename the ending to .bat

For the cfg file, make a copy of the standard cfg file and include the changes.
Thanks a lot for that!

I'm still having some difficulty in getting anything to work. I have followed all instructions to the letter, made the .cfg (with the features bit) and .bat files, and yet when I load the game with the .bat file it loads up the vanilla version rather than mymod.
I have made sure the sounds files are in the mymod folder and the structures are exact copies of the vanilla data folder, and still nothing.

Any ideas, guys? It'd be much appreciated.

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Lusted 14:07 12-05-2006
Try this guide i wrote at TWC:

Step-by-step guide on how to set up the mod switch feature:

1. Create a .bat file(make a .txt then rename the extension) in the Medieval II Total War folder with this line in it:

medieval2.exe @mymod.cfg

2. Copy and paste the medieval2.preference.cfg file, rename the copy to mymod.cfg, and add this to it:

[features]
mod = mymod

(it also helps to set this file to read-only as otherwsie the changes seem to be lost)

3. Create a new folder inside the Medieval II Total War folder called mymod. Then create a folder called data inside that.

4. Copy the world and sound folders from Medeival II Total War\data to Medeival II Total War\mymod\data.

5. Then place any modified text files in the mymod\data folder.

6. Run the game using the .bat file.

Hope this helps you guys.

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papirius 15:04 12-06-2006
well,
I think I followed the instructions exactly, but maybe I'm a silly-billy and can't do it right, because I tried to use the decr_units and the descr_buildings files
and the program still ignores them, though the new batch-file boots.

Would someone be so kind to offer a download, which contains
these two files and the other afforded changes, so that it can be pasted over the main folder?

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Callatian 16:17 12-06-2006
Pls ask for the descr_names_lookup I'm going nuts trying to change a name.

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Dave1984 16:22 12-06-2006
Originally Posted by Callatian:
Pls ask for the descr_names_lookup I'm going nuts trying to change a name.

I think somewhere on here ER posted a list of all the names for each faction if that's what you're after, I keep forgetting to look for it, it's a pain when you enter a name you think sounds right for a faction and the character shows up nameless.

EDIT: Here's the link, hope it helps.

https://forums.totalwar.org/vb/showt...61#post1300061

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Count Armfelt 21:19 12-06-2006
Why doesn't the mod switcher work for me? Here's my folders:




I've noticed though I changed the name of the notepad file to Launch_MyMod.bat it still thinks it is Launch_MyMod.bat.txt , is this a problem? If so please tell me how to fix it, I'll give rep to the person who helps me solve this!

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Dave1984 23:34 12-06-2006
Originally Posted by Count Armfelt:
I've noticed though I changed the name of the notepad file to Launch_MyMod.bat it still thinks it is Launch_MyMod.bat.txt , is this a problem? If so please tell me how to fix it, I'll give rep to the person who helps me solve this!

Have you tried creating a new notepad file with the correct line in it (Ie medieval2.exe@ mymod.cfg) and then save the file as Launch_MyMod.bat, making sure you delete the.txt in the filename field?

EG,



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Brighdaasa 12:38 12-07-2006
Originally Posted by Count Armfelt:
I've noticed though I changed the name of the notepad file to Launch_MyMod.bat it still thinks it is Launch_MyMod.bat.txt , is this a problem? If so please tell me how to fix it, I'll give rep to the person who helps me solve this!
it is indeed a problem, and there are 2 ways to fix this:

* when saving the file in notepad, choose Save as, and at the bottom of that windows change the "Save as type" option from Text files to All files, now save as Launch_MyMod.bat

* when vieuwing the medieval II total war folder, at the top center of the screen, choose Tools->Folder Options. Now select the View tab and uncheck the line "Hide extentions for known file types" . You now should see the file being named as Launch_MyMod.bat.txt in the explorer and you can just delete the .txt part of the filename

I hope i made it clear enough to understand, but i obviously don't know how the English terms translate to your language.

good luck

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Callatian 22:22 12-06-2006
Originally Posted by D Wilson:
I think somewhere on here ER posted a list of all the names for each faction if that's what you're after, I keep forgetting to look for it, it's a pain when you enter a name you think sounds right for a faction and the character shows up nameless.

EDIT: Here's the link, hope it helps.

https://forums.totalwar.org/vb/showt...61#post1300061

I try to add a new name and I'm going nuts trying to understand why the game does not work like in RTW and take my new info descr texts directly from the data folder - I do suspect that I am missing something.

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Lusted 22:26 12-06-2006
Originally Posted by :
I try to add a new name and I'm going nuts trying to understand why the game does not work like in RTW and take my new info descr texts directly from the data folder - I do suspect that I am missing something.
Are you using the mod switch feature that ER explained in one of his reports from Brisbane?

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Savage_German 06:43 12-09-2006
Links don't work

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methoz 23:45 12-28-2006
pls all rebels.txt

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swisz 15:44 01-17-2007
Really how the hell(sorry my use of word) do you guys know where you gonna put these files ? am i totally a short brained computer thingy ?

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GODzilla 20:47 12-05-2006
I just tried it and it works like a charm. Thanks for posting the files and instructions! :)

But I have a question: Though it works, there are no background pictures any more when the game loads...is this normal?

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f4u.fly 05:06 12-10-2006
cant download!

Bandwidth Limit Exceeded

i there another mirror?

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