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Thread: help with give_trait command

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  1. #1

    Default Re: help with give_trait command

    I wish people would stop posting speculation here, I know if its possible someone is out there doing it, or maybe its not possible, that wouldnt surprise me.

    I tried the "Firstname de_Surname" on someone say, Viktor Andreev, so I put in
    give_trait "Viktor de_Andreev" Intelligent 2
    to test it out, and I noticed it worked in the console but when I clicked on the person there was nothing new there on his trait list, so I did a couple more, and on one of the ones I did there was a little trait increase message on the side of the screen, so I clicked on it and it said that Viktor the Missionary had a trait increase in something I gave him accidentaly.

    So Viktor the Missionary was a priest on the other side of the map, I dont know what his last name WAS before Missionary got added to it, but he received the traits I was trying to give Viktor Andreev.

    So "Firstname de_Surname" doesnt work, at least not how its suppossed to anyway.

  2. #2

    Default Re: help with give_trait command

    Does anyone know what they are doing? I have tried at least 50 permutations to no avail, even while following MedievalShell help advice. Let me know. Thanks!

  3. #3

    Default Re: help with give_trait command

    I just wanted to make clear that nothing posted above so far has worked. The "Firstname de_Surname" had results, but unexpected ones.

  4. #4

    Default Re: help with give_trait command

    the de_surname works for characters with a "de" in their name as in Simon De Montfort. I don't see why you'd think it would work with a name without "de".

    Basically, the game references the characters in a 'database' by name. This name is kept constant but the display name is not (so "the chivalrous" may be added on the display but you will still need to know what their 'database' name is).

    As I said in my post, I have had trouble with characters who have the traditional "firstname surname" format.

    The conclusion I come to is that this feature is erratic at best.

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