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Thread: Modding Inquisitors?

  1. #1

    Default Modding Inquisitors?

    descr_campaign_db.xml

    Code:
       <religion>
          <max_witches_per_region uint="1"/>
          <max_witches uint="20"/>
          <max_heretics_per_region uint="1"/>
          <max_heretics uint="80"/>
          <max_heretics_conversion_modifier float="1.0"/>
          <max_inquisitors_per_region uint="1"/>
          <max_inquisitors uint="40"/>
          <heretic_conversion_rate_modifier float="0.0075"/>
          <heretic_conversion_rate_offset float="0.025"/>
          <witch_conversion_rate_modifier float="0.0"/>
          <witch_conversion_rate_offset float="0.02"/>
          <inquisitor_conversion_rate_modifier float="0.010"/>
          <inquisitor_conversion_rate_offset float="0.04"/>
          <priest_conversion_rate_modifier float="0.004"/>
          <priest_conversion_rate_offset float="0.015"/>
          <witch_creation_modifier float="1.0"/>
          <heretic_creation_modifier float="0.4"/>
          <inquisitor_creation_modifier float="0.3"/>
          <min_cardinal_piety uint="5"/>
          <convert_to_heretic_base_modifier float="10.0"/>
          <convert_to_heretic_unorthodox_modifier float="0.7"/>
       </religion>

    max_inquisitors seems an obvious one to mod down, to reduce the number from a potential 40 on the map at any time. inquisitor_creation_modifier float? Reducing may also limit the problem a little (if there is one). Not sure about the 2 conversion rate figures.

  2. #2

    Wink Re: Modding Inquisitors?

    Great...

    Now where the hell is descr_campaign_db.xml?
    How do I access and edit it?

  3. #3

    Default Re: Modding Inquisitors?

    I think you might want to look further down in the file to here:

    <agents>
    <denounce_inquisitor_base_chance float="35.0"/>
    <denounce_priest_base_chance float="33.0"/>
    <denounce_attack_modifier float="1.0"/>
    <denounce_defence_modifier float="1.0"/>
    <denounce_chance_min int="5"/>
    <denounce_chance_max int="95"/>
    <denounce_heretic_attemp_modifier float="1.5"/>
    <denounce_character_attemp_modifier float="0.5"/>
    <assassinate_base_chance float="12"/>
    <assassinate_attack_modifier float="1.0"/>
    <assassinate_defence_modifier float="0.0"/>
    <assassinate_public_modifier float="1.0"/>
    <assassinate_personal_modifier float="1.0"/>
    <assassinate_counter_spy_modifier float="1.0"/>
    <assassinate_agent_modifier float="2.0"/>
    <assassinate_own_region_modifier float="0.7"/>
    <assassinate_assassinate_attr_modifier float="0.1"/>
    <assassinate_chance_min int="5"/>
    <assassinate_chance_max int="95"/>
    <acquisition_base_chance float="30.0"/>
    <acquisition_level_modifier float="3.0"/>
    <acquisition_attack_trade_rights_modifier float="1.3"/>
    <acquisition_defence_trade_rights_modifier float="0.7"/>
    <acquisition_chance_min int="5"/>
    <acquisition_chance_max int="95"/>
    <inquisitor_crt_heresy_divisor float="1.0"/>
    <inquisitor_crt_pfp_modifier float="0.5"/>
    <inquisitor_crt_pfp_modifier_min float="0.0"/>
    <inquisitor_crt_pfp_modifier_max float="1.0"/>
    <inquisitor_crt_chance_min float="0.0"/>
    <inquisitor_crt_chance_max float="0.1"/>
    </agents>

    the denouce_ lines might be more appropriate.
    Try lowering the denounce_character_attemp_modifier to like .1 or .05 and see what happens. or maybe it needs to be raised. Not sure.

  4. #4

    Default Re: Modding Inquisitors?

    <denounce_chance_min int="5"/>
    <denounce_chance_max int="95"/>

    I'd rather make it a max of 50-55.

  5. #5
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    1,773

    Default Re: Modding Inquisitors?

    <denounce_chance_min int="5"/>
    <denounce_chance_max int="95"/>

    I'd rather make it a max of 50-55.
    I wouldn't edit that, i think that also refers to the max chance of your priests denouncing heretics etc.

    i'd only modify lines that mention the world Inquisitors in them.

  6. #6
    Large Member Member NightStar's Avatar
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    Default Re: Modding Inquisitors?

    Or maybe just lower the Inquistors base chance....that would also mean that they have lower chance of getting more experienced
    Roma must be destroyed


  7. #7

    Default Re: Modding Inquisitors?

    Great...

    Now where the hell is descr_campaign_db.xml?
    How do I access and edit it?
    Valentine82 is right ! please tell us where can we modify that

    ....mercy .....

  8. #8

    Default Re: Modding Inquisitors?

    OH sorry for this 2nd reply:

    in M2TW data files i tryed to open descr_campaign_db.xml.
    i got the following :

    The XML page cannot be displayed
    Cannot view XML input using XSL style sheet. Please correct the error and then click the Refresh button, or try again later.


    --------------------------------------------------------------------------------

    A string literal was expected, but no opening quote character was found. Error processing resource 'file:///C:/Documents an...

    <keep_original_heretic_portraits bool=false/>
    --------------------------------------------^
    help....

  9. #9

    Default Re: Modding Inquisitors?

    Quote Originally Posted by Agapeus
    OH sorry for this 2nd reply:



    help....
    Right click > open with > select Notepad. If you double click an XML file it tries to open with IE.

  10. #10

    Default Re: Modding Inquisitors?

    It might also help to change the max_inquisitor number from 40 to 10.

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