descr_campaign_db.xml
Code:
<religion>
<max_witches_per_region uint="1"/>
<max_witches uint="20"/>
<max_heretics_per_region uint="1"/>
<max_heretics uint="80"/>
<max_heretics_conversion_modifier float="1.0"/>
<max_inquisitors_per_region uint="1"/>
<max_inquisitors uint="40"/>
<heretic_conversion_rate_modifier float="0.0075"/>
<heretic_conversion_rate_offset float="0.025"/>
<witch_conversion_rate_modifier float="0.0"/>
<witch_conversion_rate_offset float="0.02"/>
<inquisitor_conversion_rate_modifier float="0.010"/>
<inquisitor_conversion_rate_offset float="0.04"/>
<priest_conversion_rate_modifier float="0.004"/>
<priest_conversion_rate_offset float="0.015"/>
<witch_creation_modifier float="1.0"/>
<heretic_creation_modifier float="0.4"/>
<inquisitor_creation_modifier float="0.3"/>
<min_cardinal_piety uint="5"/>
<convert_to_heretic_base_modifier float="10.0"/>
<convert_to_heretic_unorthodox_modifier float="0.7"/>
</religion>
max_inquisitors seems an obvious one to mod down, to reduce the number from a potential 40 on the map at any time. inquisitor_creation_modifier float? Reducing may also limit the problem a little (if there is one). Not sure about the 2 conversion rate figures.
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