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Thread: Roads on islands?

  1. #1

    Default Roads on islands?

    First let me say hi to everyone, this is my first post... I've been reading this forum for a while through RTW and now M2TW and you all have been a great help! I have one question that I have not seen addressed, however... is there any point to building roads on islands? Will they increase traffic to/from your ports?

  2. #2
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Roads on islands?

    Indeed they do. In fact, I think the only place roads on islands lead to are ports, so that's pretty much their only purpose. Although I'm not sure how significant the trade boost is.

  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Roads on islands?

    Hi Nip... Welcome aboard ! How's it ?

    The 1st level roads should increase revenue, yes. Maybe the 2nd too, I dunno I never paid attention as I want my autobahn everywhere, so I always upgrade roads.

    It's easy to find out.. do this:

    1. Open settlement details for the island
    2. Look at the income line carefully.
    3. Add the road into the que.
    4. If it increases something it will show up in grey.
    5. Mouse over again, the brighter items are current, grey is future.
    6. Subtract the brighter figures from the future figures.

    There.. You have the florin return per turn of that investment, at the current level of development of that settlement. It also depends on the port level in the island, 0 level port = no return, max level port = max return (I think).

    Salute !
    Last edited by Shahed; 12-05-2006 at 01:39.
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  4. #4

    Default Re: Roads on islands?

    Thanks for the quick replies! That's a nice feature, I was not aware of that... I just added roads to the queue and there seems to be no effect.

  5. #5

    Default Re: Roads on islands?

    Hello Nip:

    Roads on islands have no effect on boosting trades. But I still build them for aesthetic purpose.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  6. #6

    Default Re: Roads on islands?

    I just tested that on a mainland city as well with seemingly no effect as well. Now that I think about it, if I remember correctly dirt roads don't affect trade at all, it's not till you upgrade them... hmm. I guess I'll just build 'em on Crete and see if the paved ones do anything.

  7. #7

    Default Re: Roads on islands?

    let me add to be more accurate: if there is more than one city on an island, it will have will increase land trade as with the cities within the island. But come to think of it, there are no islands that has more than one city in mtw2 as it was in rtw.
    Last edited by BeeSting; 12-05-2006 at 01:58.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  8. #8

    Default Re: Roads on islands?

    Quote Originally Posted by niplfsh
    I just tested that on a mainland city as well with seemingly no effect as well. Now that I think about it, if I remember correctly dirt roads don't affect trade at all, it's not till you upgrade them... hmm. I guess I'll just build 'em on Crete and see if the paved ones do anything.
    paved ones do nothing either.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  9. #9

    Default Re: Roads on islands?

    I notice that roads, paved or dirt, markets and ports sometimes display either nothing (no icon in the display window) or a very small sum of money, while others show correctly or show alot. Its really werid but try building a port in a castle and you'll see what im talking about.

  10. #10
    Member Member Nestor's Avatar
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    Default Re: Roads on islands?

    I am still wondering about the benefit of roads on islands too. I am not even sure if they should be in their building browser in the first place.

    The only thing I found useful was when the port is away from the city like in Corsica and Sardinia: it's easier to move units from the city to any ships in the port with a road. Other than that...

  11. #11

    Default Re: Roads on islands?

    England has actually six cities on the same island. :)

  12. #12

    Default Re: Roads on islands?

    Dirt roads most certainly do affect trade!

  13. #13
    I wanna be a real boy! Member chunkynut's Avatar
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    Default Re: Roads on islands?

    I've built paved roads on the 2 main islands to the west of Italy in my Spanish campaign. I had already built dirt roads (obviously), markets, merchant wharfs and shipwrights. The increase was about 80florins per turn but that will increase as I increase the 'increase in trade goods' buildings.

    This was an increase of about 1/8th of my trade income at the time on those islands, much more worth it at the time than the fairground, but not as much as the wharf upgrade.

  14. #14
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Roads on islands?

    I have also noticed that roads now boost population growth a little from "trade" (a little cart appears on the pop growth bar). Useful for teching up settlements.

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