We aren't totally sold on this yet, there are problems with it, but for now, this is our current system. It is pretty much the same thing for buildings too, but I'll just give you examples of units right now.
Here is the system: We maintain the same names we had before for units (and buildings), but we also now have a translation in English right beneath them. This is something the public seems to really have been asking for, to help understand those long native names for many EB units (and buildings). But, there are some problems. Here is where you will see the new names, and where there are issues:
The good:
1a. strat map unit information screen (they look perfect there)
1b. battle map unit information screen (same)
2a. strat map tooltip passover box (they look good there)
2b. battle map unit information screen (same)
3. strat map unit recruited message, when more than one unit is recruited (short descriptions of units and their names)
They don't look so good on:
4. strat map unit recruited message, when only one unit is recruited (second line overlaps onto text; messy but very clearly legible)
5. MIC building description screen (where the main names are ok, but the second line drops down to where the second line *should* be on the unit beneath it - this is still understandable often, if very very messy and just barely legible to illegible).
6. Battle Statistics screen (after a battle; this is the same problem as #2 above, where the second line drops down at the end of the next unit's name - again, I think this is very messy, but it's still legible if you know what the error is)
Here they are:
Buildings have the same issues, but there is no #3 problem above, for battle statistics, or for the #2 problem above. So, this is something we will be thinking about and maybe trying to figure out a way around. Or we might decide to live with the way it is now. I've got one thing in mind already, but we'll have to wait and see.
So, just remember that we know this problem exists, and we are trying to remedy it, but it gives us something we didn't have before and we are liking some aspects of this system. Here is how we do the code, by the way:
That \n makes it automatically hard-return.Code:Frameharjoz\n(Germanic Spear Infantry)
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Note: Those numbers before the units were just to let us keep track of them in internal builds - they should be gone in 0.8, or very soon afterwards.
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