Results 1 to 30 of 31

Thread: Unit (and Building) Names in EB 0.8

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Oleo's Avatar
    Join Date
    Apr 2006
    Location
    Gelderland, NL
    Posts
    392

    Default Re: Unit (and Building) Names in EB 0.8

    I sort of like this

    Code:
    Frameharjoz  (Germanic Spear Infantry)
    instead of

    Code:
    Frameharjoz\n(Germanic Spear Infantry)
    resulting in



    1 looks worse (in some cases), 2 and 3 dont seem to much different (in how good they look)for me, 4 is a bit better, 5 and 6 look way better. Drawback of course is that there probably are longer unit names, which sort of dont look to good, see thessalian cavalry.
    EB member


  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
    Join Date
    Sep 2002
    Location
    Oakland, CA
    Posts
    8,449

    Default Re: Unit (and Building) Names in EB 0.8

    I had always voted in favor for having the translated unit names in the description and/or tooltips rather than the name itself, so to me I strongly prefer anything other than what we're working on here, but you guys already knew that.
    Cogita tute


  3. #3

    Default Re: Unit (and Building) Names in EB 0.8

    How do those look on the battlefield oleo? If they look good, that seems a viable option.

    edit: Khelvan, I agree the name in the description and tooltip would suffice, but the tooltip is just the name. So if it's in the name, it's in the tooltip, but if it's in the description, it's not in the tooltip. At least that's how buildings work and I thought that's how units work too.
    Last edited by Teleklos Archelaou; 12-06-2006 at 21:30.

  4. #4

    Default Re: Unit (and Building) Names in EB 0.8

    I really like the look of what oleo's has got- anyone care to upload that edu, or am I going to have to do that by hand?
    Currently Playing as:

    If you like EB, you'll love:
    https://www.ancient-warfare.com/cms/

  5. #5
    Member Member Oleo's Avatar
    Join Date
    Apr 2006
    Location
    Gelderland, NL
    Posts
    392

    Default Re: Unit (and Building) Names in EB 0.8

    Thank you for the kind words.


    Quote Originally Posted by Teleklos Archelaou
    How do those look on the battlefield oleo? If they look good, that seems a viable option.
    Here are some shots on the battlefield





    Here is a link to my export_units.txt file, for those who want it changed. Ive changed all units, according to my last post. I havent really tested it yet, but I dont see any reason why it shouldn't work properly. Still: Use it at your own risk. I included an original, but back up your own. The file has to be put in C:\program files\activision\Rome - Total War\EB\data\text, or your custom installation folder.


    http://rapidshare.com/files/6455757/Unit_names.rar.html


    I have one other question. The general format in the original text is:

    {name}>TAB<name\n(translation)

    For instance:

    {greek_missile_toxotai} Toxotai\n(Hellenic Archers)

    But sometimes units are in this format:

    {name}>TAB< name\n(translation),

    there are one or two or three spaces between the tab and the name (toxotai). Is that intentional or by accident? Cause it makes the names not line up straight in the MIC-screen (when you rightclick on the MIC/barracks)
    EB member


  6. #6
    EB2 Baseless Conjecturer Member blacksnail's Avatar
    Join Date
    Jan 2006
    Posts
    3,074

    Default Re: Unit (and Building) Names in EB 0.8

    Great catch, Oleo! That looks like a mistake.

  7. #7
    EBII Council Senior Member Kull's Avatar
    Join Date
    Jan 2003
    Location
    El Paso, TX
    Posts
    13,502

    Default Re: Unit (and Building) Names in EB 0.8

    Quote Originally Posted by Oleo
    I sort of like this

    Code:
    Frameharjoz  (Germanic Spear Infantry)
    instead of

    Code:
    Frameharjoz\n(Germanic Spear Infantry)
    I totally agree. The offsets and overwrites resulting from the \n were downright awful. Your fix appears to be VERY effective! Thanks!

    Quote Originally Posted by Imperator
    I really like the look of what oleo's has got- anyone care to upload that edu, or am I going to have to do that by hand?
    As far as I'm concerned, it should be part of the bug fix release, and thus not too far off. For anyone who wants to "do your own", find the export_units.txt and export_buildings.txt inside the \EB\Data\text folder and eliminate every \n that lies between the native and translated names.

    A step by step "search-replace" involving "\n(" in the search and " " in the replace should allow you to process the change very quickly (a "global replace" is risky, thus the recommendation for a one-by-one).
    Last edited by Kull; 12-08-2006 at 06:38.
    "Numidia Delenda Est!"

  8. #8
    Poll Smoker Senior Member CountArach's Avatar
    Join Date
    Aug 2006
    Location
    Sydney, Australia
    Posts
    9,029

    Default Re: Unit (and Building) Names in EB 0.8

    Those look good Oleo! However, I think that buildings should stay as they are. They look fine as is IMO.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  9. #9

    Default Re: Unit (and Building) Names in EB 0.8

    Quote Originally Posted by Kull
    I totally agree. The offsets and overwrites resulting from the \n were downright awful. Your fix appears to be VERY effective! Thanks!



    As far as I'm concerned, it should be part of the bug fix release, and thus not too far off. For anyone who wants to "do your own", find the export_units.txt and export_buildings.txt inside the \EB\Data\text folder and eliminate every \n that lies between the native and translated names.

    A step by step "search-replace" involving "/n(" in the search and " " in the replace should allow you to process the change very quickly (a "global replace" is risky, thus the recommendation for a one-by-one).
    I am in agreement with this also Kull. I don't think fans should worry with it - the files are being changed up for the next build anyway, so fan changes would get overwritten. We need to do it. I'll do it if need be - if Aymar would like someone else to take it on.

  10. #10
    Now sporting a classic avatar! Member fallen851's Avatar
    Join Date
    Oct 2005
    Posts
    799

    Default Re: Unit (and Building) Names in EB 0.8

    Awesome.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  11. #11
    EB insanity coordinator Senior Member khelvan's Avatar
    Join Date
    Sep 2002
    Location
    Oakland, CA
    Posts
    8,449

    Default Re: Unit (and Building) Names in EB 0.8

    I would pay good money if some fan wants to take the time to remove the English descriptions from the names to preserve immersion as an EB mini-mod. Anyone up for a commission? :)

    I would personally play with that mini-mod, and I only wish I had the time to make it.
    Cogita tute


  12. #12

    Default Re: Unit (and Building) Names in EB 0.8

    And to keep updating it as further updates come down the pipe?

  13. #13
    EB insanity coordinator Senior Member khelvan's Avatar
    Join Date
    Sep 2002
    Location
    Oakland, CA
    Posts
    8,449

    Default Re: Unit (and Building) Names in EB 0.8

    Of course, sometimes one must sacrifice for the greater good ;)
    Cogita tute


  14. #14
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Unit (and Building) Names in EB 0.8

    Quote Originally Posted by khelvan
    I would pay good money if some fan wants to take the time to remove the English descriptions from the names to preserve immersion as an EB mini-mod. Anyone up for a commission? :)

    I would personally play with that mini-mod, and I only wish I had the time to make it.
    I could do it, and for free too. Did it already with the 0.8 one, although if you want it you'll need to tell me how to send it over first...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  15. #15

    Default Re: Unit (and Building) Names in EB 0.8

    Quote Originally Posted by khelvan
    I would pay good money if some fan wants to take the time to remove the English descriptions from the names to preserve immersion as an EB mini-mod. Anyone up for a commission? :)
    Here you are, now where's that good money? :)

    I also removed the extra spaces/tabs Oleo noticed a few posts up. I didn't do this by hand, but did a few find/replaces (I love regular expressions), so I'm not guaranteeing everything is 100% correct.

    And BTW, my thanks to the entire EB team for their fantastic work! It's great seeing all the pieces (units, buildings, music, speech, GUI, descriptions, traits, etc) previewed before come together and truly form one whole. It gives the game precisely the right atmosphere, something that is quite hard to achieve.

  16. #16
    EB insanity coordinator Senior Member khelvan's Avatar
    Join Date
    Sep 2002
    Location
    Oakland, CA
    Posts
    8,449

    Default Re: Unit (and Building) Names in EB 0.8

    You guys rock - you might want to use our minimod forum up above so that this gets visibility.
    Cogita tute


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO