Or you can just remove the 'and event_condition gunpowder_discovered' or whatever it is from each of the recruit lines in the export_descr_building file. That will make all the units recruitable and then just remove the event from descr_events.
Or you can just remove the 'and event_condition gunpowder_discovered' or whatever it is from each of the recruit lines in the export_descr_building file. That will make all the units recruitable and then just remove the event from descr_events.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Bookmarks