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  1. #1
    Confiscator of Swords Member dopp's Avatar
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    Default Re: How to Attract Guilds

    Musashi is probably right... the game only differentiates between missile, spear and heavy infantry (sword, axe, halberd, bill) so building the heavy infantry should work. Hybrid units may count as either heavy infantry or missile depending on which aspect they emphasize more. Of course, historically spear and heavy infantry are pretty much the same thing (the French and English knights at Agincourt fought on foot in a "push of pike" using their lances) so the distinction is mostly an artificial one intended to improve gameplay.

    Not all units have the upgraded weapon graphic. Your knights' lances get some sort of shiny chisel head and your spearmen get broad-bladed spears. Other than that it's hard to tell. Doesn't your unit card show the bronze weapon upgrade symbol?

  2. #2
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: How to Attract Guilds

    Quote Originally Posted by dopp
    Musashi is probably right... the game only differentiates between missile, spear and heavy infantry (sword, axe, halberd, bill) so building the heavy infantry should work. Hybrid units may count as either heavy infantry or missile depending on which aspect they emphasize more. Of course, historically spear and heavy infantry are pretty much the same thing (the French and English knights at Agincourt fought on foot in a "push of pike" using their lances) so the distinction is mostly an artificial one intended to improve gameplay.

    Not all units have the upgraded weapon graphic. Your knights' lances get some sort of shiny chisel head and your spearmen get broad-bladed spears. Other than that it's hard to tell. Doesn't your unit card show the bronze weapon upgrade symbol?
    The list of troops is mentioned in the initial post in this thread. I'm not sure if it follows any pattern really.

    No halberd/bill/voluge using troops are mentioned - so JHI are out, and Dismounted Sipahi Lancers are spearmen, not swordsmen. Perhaps the Turks need Dismounted Sipahi (some kind of lighter swordsmen?) or something?
    Trithemius
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  3. #3
    Grand Duke of Zilch Member supadodo's Avatar
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    Default Re: How to Attract Guilds

    I got the swordsmith guild once as the Turks in Constantinople shortly after I took it from the Byzantines which was quite early in game and it was not there in the first place because I got the guild offer message. Not sure how that happened because the only thing I trained there were spear and town militia. But when I restarted the campaign I never got it any more. I did get the Swordsmith HQ when I captured a citadel which had it. Now I'm trying to get my other fortresses a swordsmith but no luck. Oh and btw the alchemist guild finnaly showed and I mangage to get it to HQ also
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  4. #4
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: How to Attract Guilds

    Quote Originally Posted by supadodo
    I got the swordsmith guild once as the Turks in Constantinople shortly after I took it from the Byzantines which was quite early in game and it was not there in the first place because I got the guild offer message. Not sure how that happened because the only thing I trained there were spear and town militia. But when I restarted the campaign I never got it any more. I did get the Swordsmith HQ when I captured a citadel which had it. Now I'm trying to get my other fortresses a swordsmith but no luck. Oh and btw the alchemist guild finnaly showed and I mangage to get it to HQ also
    I got an already built Master Swordsmith in Ragusa, and I was offered a Swordsmith in Thessalonica as well. So it looks like the "guild counter" for a settlement carries over regardless of how much the settlment changes hands?
    Trithemius
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  5. #5
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: How to Attract Guilds

    Oh that would be great, otherwise I'll have to churn Hashashamshims.
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  6. #6
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: How to Attract Guilds

    Quote Originally Posted by Sinan
    Oh that would be great, otherwise I'll have to churn Hashashamshims.
    The "swordsman produced" event does not appear to have an o value, just an s value. If people are correct in saying that s = settlement count and o = overall count then the swordsmith guild does not get any o points from unit recruitment, unlike the horse-breeder guild.

    Another blow for the hapless Turk! Maybe I will just have to add a swordsmith to Damascus? :(
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  7. #7

    Default Re: How to Attract Guilds

    Has anyone got the alchemist guild yet in game?, its the only guild ive not been othered as the english yet. I have the assasins guilds headquaters, theives guid headquaters, merchants guild headquaters, explorers guild headquaters, swordsman guild headquaters, masons guild headquaters & the woodsman guild headquaters.

    I have noticed somthing though i did have the knights hospitilar and i was trying like mad to get the templars so in the end i destroyed the hospitilars and instantly next turn i was offered the templars (and every go after that all over the place). Now if i remember corretly in the original medieval:TW england could not have both hospitilar & templars at the same time they could only have one at a time. Ive got a feeling aswell that the english (maybe every faction) can only have one guild of a certain type as in you can only have one cavalry guild in your civ or one missle guild. Can anyone confirm this as i dont realy use the woodsman guild but i'd preffer not to destroy them to get the alchemist guild .

  8. #8
    Member Member Skott's Avatar
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    Default Re: How to Attract Guilds

    I find that Thieves Guilds and Theologians Guilds the two most common and easiest guilds to get no matter what you do in the game. Explorers, Swordsmiths, and Knights (Templars, Hospitalers, etc.,) the next easiest to get.

    I find the guild missions more useless than the Council of Nobles and Pope missions. They want you to carry out some silly scheme of theirs that most of the time doesnt work to your advantage in any shape or form. CA should have put in a 'Mission Turned Down' feature in this game so a player can turn down a mission and try to get something better to work with his campaign strategy.

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