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Thread: How to Attract Guilds

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  1. #1
    Ero-oyaji extraordinaire Member Zoltan's Avatar
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    Nov 2006
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    Osaka, Japan
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    40

    Default Re: How to Attract Guilds

    For the Horse Breeders guild for western factions, doesnt the merchant militia cav count towards getting it?

  2. #2
    Member Member Eldon's Avatar
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    Dec 2006
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    Melbourne, Oz
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    Default Re: How to Attract Guilds

    Quote Originally Posted by Zoltan
    For the Horse Breeders guild for western factions, doesnt the merchant militia cav count towards getting it?
    Yes, it would.....but.....you can only have one guild per settlement, as far as I'm aware (certainly that's what the manual says).
    This leads into my thinking on the possible workaround for the muslim factions re swordsmith's guilds. It should be possible to 'tech' up the required points with the assasin's guild making lots (34+ for the top level guild!!!) of hashashim, then destroy the assasin's guild and wait for the swordsmith guild to happen (or merchant's for HB guild and cav). Of course, you'd have to wear the GuildDestroyed costs ie -100 from that settlement for that guild (no matter as you've finished with it there anyway), but also -20 to all other settlements chances at the guild you just destroyed (though that's only one succesful assasination or 2 trained merchant's/acquisitions respectively). And, of course you have to beat the other factions to the top level guilds!

    I don't think it would be too hard to add a trigger to the file for an appropriate muslim unit so that they can get the guild more easily.

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