My problem is not really about generals surviving. I know how to keep my generals alive. The problem is more along the lines of generals being very, very powerful attack units on top of being morale and stat boosters.Originally Posted by Kraxis
Half of the original Jedi general problem lied there : the AI has an ultimate morale, powreful attack unit in its roster, so it uses it offensively. That's it. Either the general somehow died, and the whole AI army collapsed, or the general just *wouldn't die* and killed your whole army all by himself.
CA has, overtime and overgames, tried to get around this by making generals more hardy, and tweak/trick the AI into not using them as much, but the point is : heavy cav generals were über units. They were tanks. They were very, very hard to kill, they never ever fled, and they killed everything very, very quickly. No wonder the AI charged them head-on. The AI didn't factor in the fact that when it lost him, everything was lost.
That's why they toned down the general's death-effect in M2, why they upped overall morale and why they turned down the effect of command stars too : it's their solution to the suicidal general issue - make him matter less. Make him just a single, unique über unit.
That's the way I see it anyway.
I wish generals boosted troops like they used to do, and be just as very, very hard to kill as they are right now, but didn't kill anything, ever. -10 attack, on foot, peasant-scratching-his-arse animation looping. Probably not true to history, but making sense and being balanced gameplay wise. AND it would help with the suicidal AI general thing as well.
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