Quote Originally Posted by Zoltan
Lol, have you ever played some japanese hardcore RPG games? about 90% of the game if "secret" or "bonus" stuff that you have to figure out for yourself from a few hints or check on gamer board or in strategy books. M2TW is almost straightforward in comparison.

It's true that the manual is barely enough to get you into it. Reasons might be:

- There's a tutorial and advisors.
- Some features were probably added or tweaked last-minute
- Some features were not set on paper cause CA wants keep room to modify or tweak them in the future.
- Some things are just more fun to discover as you go.
- For Intellectual Property reasons, CA is very shy on protective on questions regarding AI and battle mechanics.
- Writing software manuals is a boring job (did enough of that in my time)
- And finally.. feature is not working as intended. There are indeed a few of these, but not as many as you seem to think.

That last line is the one that makes me scratch my head. I think that problem exists in alot of games, and if we dont know its broke then how can we say anything?

An example would be ancillieries, the manual didnt cover them much in RTW and not until Froggy's fantastic guide and posts here did I even try to swap them. Was this intentional or a bug?

The thread about assasins, wether a nearby spy makes killing harder, speculation. All the posts I see about stats and figures with the armor. Are armor upgrades broke or intentional?

Some of these things would be prevented if the manual covered more detail.

I can understanding finding things out for ourselves to a point but there is also a need to give us some guildines to go by.