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Thread: Is the game meant to be unexplained?

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  1. #1
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: Is the game meant to be unexplained?

    @Quickening
    I think the M2TW manual is pretty good to be honest. What were you hoping for - a telephone directory sized book with every stat in the game printed in it?

    And there is a difference between a manual and a strategy guide. (Or, at least there should be - pretty much all strategy guides published these days are rubbish).

    A manual just tells you how to play the game, not how to beat it.

  2. #2
    Inquisitor Member Quickening's Avatar
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    Default Re: Is the game meant to be unexplained?

    Quote Originally Posted by Daveybaby
    @Quickening
    I think the M2TW manual is pretty good to be honest. What were you hoping for - a telephone directory sized book with every stat in the game printed in it?
    The manual is certainly better than a lot of manuals you get nowadays (Im only 22 not 50 by the way even though I keep going on about "nowadays" ).
    It covers a lot of things but not in enough detail in my opinion. Take Princesses as a random example. Sure the manual tells you they exist and what they do... but it doesn't tell you what affects their traits how to gain Charm or anything else. I had to rely on the people of this forum going blind reading the files to figure it out.
    It's exactly the same with every other aspect of the game. They are covered, but not well enough. If a game is as intricate as MTW2 is, the manual should at least hint at its subtle mechanics. Most people who buy the game will not bother with forums (the Total War series is unique in that it appeals to older gamers as well, even those who never bother with games usually). It's those non forumites who will lose out I feel and to be honest, I don't think I should have to look on an internet forum to see how a game works.

    EDIT: Also, the challenge in any game should lie in using what you do know about it to beat the game, not in trying to guess how the game works.
    Last edited by Quickening; 12-06-2006 at 13:08.
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  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Is the game meant to be unexplained?

    I was reasonably happy with the manual considering it's size. A lot of the stuff releaved in here is about how things work or the optimal strategy for building agents and so on.

    I would expect this kind of stuff in a strategy guide rather than the manual.

    The whle two style of charge thing annoyed me though. I think it is great that it is in there, but it should have been documented, it is not some engine sercret, it is a important instruction that governs how you use some of the interface. While I was happy for the explination it makes me wonder what other little features are in there that have not been described but would explain some of the odd stuff we see. I mean does the dual charge mechanisim apply to infantry units too? Does it explain the odd charges we see when half the units simple stops and hangs back?

  4. #4

    Default Re: Is the game meant to be unexplained?

    Quote Originally Posted by Bob the Insane
    I would expect this kind of stuff in a strategy guide rather than the manual.
    Which is exactly the problem - people are becoming so used to utterly useless manuals that they are falling into the trap of assuming that *requisite* information should be paid for via a strategy guide.

    The modern assumption is that *everyone has internet access* and thus can come here and elsewhere to get the information they need, without the need for a detailed manual to be produced.

    Personally I think that the attitude is wrong and that every game should have the requisite play information in the manual - not "How to play the game in terms of strategy" (That's what a strategy guide SHOULD be) but what the *rules* are in the game: i.e. low piety means you may be tried for heresy by an inquisitor , raising piety is done by....XYZ

    That's a game rule (condition), and one not explained in the manual - if you don't know the rules how can you play properly?

    If you do not know how to raise piety how can you combat Inquisitors using that feature of the game?

    You can't.

    Thus a manual should always give you the *rules* of the game and a strategy guide should tell you how best to utilise those rules to your advantage.

    The MTW2 manual falls very short in terms of explaining the rules and that means that you simply can not play the game to its full potential.

    It's really that simple.
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  5. #5
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Is the game meant to be unexplained?

    Quote Originally Posted by Darkmoor_Dragon
    stuff
    Very well said. I remember some games that I bought in the mid 90's that came with 400+ page manuals. That's just for extremely arcade-like WWII flight sims. I remember some games also included huge poster-size foldout maps, figurines, all kinds of goodies and cool stuff that made getting the game almost like getting a happy meal. Half the fun is in the prizes and toys, not just the food. (Not that McD's really suits my tastes these days..)

    Today's game manuals leave much to be desired. While I don't necessarily expect a full on mathematical equation and description of each feature, some much more in-depth information and descriptions of the various aspects and nuances of the game should be included as part of the base manual. Here's to hoping that this improves in the future. CA at least has done much better than a number of other recent PC game examples I can think of offhand, in terms of having sufficient information in the game manual.

    Cheers

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  6. #6
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Is the game meant to be unexplained?

    Quote Originally Posted by Whacker
    Ol' Fart stuff
    Heh, I remember the first Civilization, with a manual the size of a book. I remember cause I didn't have a computer back then, and had pinched the manual from my-friend-who-had-one-and-the-game and read myself to sleep with it, dreaming of the day I would play it too *nostalgic sigh*. But agreed, flight simulations were the absolute worst. Ever played the original Falcon 4.0 ? You could stone an infidel to death with the manual. I still have it in a cardboard box somewhere, in case zee Germans try their Ardennes trick again.

    It's all about the gaming industry becoming... well, an industry. Cutting down on costs everywhere. Standardizing. Becoming cost-efficient. Streamlined. Having gotten the attention of "the suits".

    I remember the time when every gamebox was a different size, and they were the devil to organize and tidy up neatly in your gaming cupboard because you're anal and they just won't FIT . These days, it's just a DVD-box. They fit neatly. Dead neatly.

    I remember having a pile of gaming manuals about as towering (and top-heavy. And collapsing all the time) as my pile of school books. These days, I count myself lucky when I don't throw a new game's manual out because it just happened to fall in the take-away menu and you-have-won-a-free-world-tour vouchers pile.
    It used to be they printed huge paper manuals. Then they switched to paper quick-notes and huge .pdf manuals. Then they didn't even bother with the .pdf anymore... And now there's a whole parasite industry of suits making money out of selling the manual and calling it a "guide".

    I blame money. And the invention of the tie, that instrument of the devil which taints the soul and turneth man into a ravening beast.
    Anything wrong ? Blame it on me. I'm the French.

  7. #7
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Thumbs up Re: Is the game meant to be unexplained?

    Quote Originally Posted by Kobal2fr
    Lame french things about surrendering and the following

    I remember the time when every gamebox was a different size, and they were the devil to organize and tidy up neatly in your gaming cupboard because you're anal and they just won't FIT . These days, it's just a DVD-box. They fit neatly. Dead neatly.

    I remember having a pile of gaming manuals about as towering (and top-heavy. And collapsing all the time) as my pile of school books. These days, I count myself lucky when I don't throw a new game's manual out because it just happened to fall in the take-away menu and you-have-won-a-free-world-tour vouchers pile.
    HAHAH! MAN I remember the Civ manual! The main ones I were thinking about were the Wings over Europe/Pacific games, and then the best flight sims ever made, the Janes.EA ones like USNF, ATF, Longbow, etc... Also reminds me of Earthsiege, etc..... *sigh* You're making me feel ancient all over again...

    Fortunately, I saved quite a bit of the boxes from the games I bought, AND I have a full plastic tote bin of all my old game manuals, key bindings, goodies, you name it. Both mom and Mrs. Whacker tried to make me toss them on more than one occasion, that always ended in tears and bloodshed.

    "Justice is the firm and continuous desire to render to everyone
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    - Justinian I

  8. #8
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Is the game meant to be unexplained?

    Once I got a terribly good novel from a game... Beat that!

    But if you think this manual is good, try to go back and check out the STW manual for comparison.

    I quite simply blame the DVD box. There isn't room for maps, techtrees and large manuals in them. And I really needed both the techtree and map for this game. I bumbled about as an old fool initially, not knowing where settlements were, where good resources were or how to get certain units (the ingame building browser left me with the impression I couldn't train DFKs).

    Such things as princesses, ancilliaries and charges should have been explained in the manual. Also upkeep for agents (how many expected princesses to cost as much as knights in upkeep, if at all?). I think that would have helped all of us a lot, and saved some people some complaints.
    You may not care about war, but war cares about you!


  9. #9
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Is the game meant to be unexplained?

    Just don't start me on the manual!!!

    Remember the other games where you actually got a tech tree??? Without doubling the price. Also Maps or just a little ancillary information. Now some of that comes with the deluxe version that I didn't know was out until I had this ordered.

    Now I don't think this game is near as buggy as most that I have bought and need a patch even to play the darned thing...

    It works fairly well....some bugs, some balance issues, and a few things people don't care much for

    Patches are also usually a two edged sword...they change what you like and keep all the junk you couldn't stand about half the time.

    So manuals are expensive to write... The documentation needs to be better!!! I don't want to go into the game to have to figure out what is what or have to actually build a building to find that it actually does nothing.

    And yes agents do cost upkeep...even priest


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
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  10. #10

    Default Re: Is the game meant to be unexplained?

    A lot of game manuals seem to be there just to tell you how to put the CD in the drive and click install unfortunately. The strategy guide is seen as the real manual. Why get people to fork out £30 for the game and give them a thick manual "free" that most people don't read, when you can make them pay for an extra £10-£15. TW doesn't strike me as that type of game though. I think your supposed to muck around and play with stuff if that's your thing.

    Also some games come with a pdf manual on the disk with more info, but don't tell you in the paper manual. Always worth checking to see if there's something there.

  11. #11
    Member Member Nestor's Avatar
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    Default Re: Is the game meant to be unexplained?

    They should at least have a chapter for the, more or less, experienced players explaining the changes they made.

    The game is based on the RTW engine and most of us simply try to play the way we know.

    I've seen worst and I've seen better manuals but, if CA and SEGA really respect the loyal fanbase for the TW series that gave CA the opportunity to release 4 games and 4 expansions, they should give at least hints about some important aspects of the game that they changed, guiding us to the right direction. And the forums would be much more helpful with people giving really solid information instead of this, walking in the dark thing, we are experiencing now.

    We have a say in my country about the one-eyed man that guides the blind people. You don't expect much of him. And nobody at the moment, especially without the unpacker, can see the light!

  12. #12
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: Is the game meant to be unexplained?

    Just look to the HOMM V community and the support they get from Nival/Ubisoft in this aspect. The HOMM V community has made a extremely beautiful and detailed manual for HOMM V with the help and support from the developer (Nival) and publisher (Ubisoft). As the manual shipped with HOMM V was totally crap (Nival/Ubisoft admitted as much), the community-made manual is very helpful.
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

  13. #13
    Member Member aphex's Avatar
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    Default Re: Is the game meant to be unexplained?

    Also with the later TW games (and newer games in general), the game mechanics are becoming sufficiently detailed and complex to be comparable with our experience of Real Life(TM) in some areas.
    The gamer may then become more confused with such richness if/when it breaks down in places but holds up in others. E.g. do we expect a certain strategy to work/fail because it would in real life?
    Therefore it may be nice to have a guide to temper our expectations of a game that seems to promise so much, but also leave the details of implementation to be discovered through playing :)
    Last edited by aphex; 12-06-2006 at 16:37.

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