There was a time I remember, when most of the discussions here were nothing but deep mechanics.
Like I said earlier, mystery = good. Ambiguity = bad.
There was a time I remember, when most of the discussions here were nothing but deep mechanics.
Like I said earlier, mystery = good. Ambiguity = bad.
Last edited by Shahed; 12-06-2006 at 22:50.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
id like a map and tech tree ! like rtw its meant to be a lil step forward not tow back.but i enjoy there to be lots to figure out its part of the fun, and who needs the manual when you have a cool forum like this one.
Personaly, I'd prefer the tech tree and map(s) to be available as printouts from the game disc.
I'd also prefer there to be "layers" of options available in those printouts as to how much detail and info you (the player) want to have available.
Maybe I want a tech tree in my hand that gives me what troops come from what buildings for my faction alone. Maybe I want that same info for all the factions. Maybe I want the tech tree that gives stats and notes on usage for unit types... maybe one that also has a little bit of historical info on what the buildings represent, or which of the cities/castles represented in my faction were most likely to have had such buildings, etc etc.
On maps, maybe I want the one global printout. Maybe I'd like the printouts of each geographically discreet area with greater degree of detail and some strategic info on where choke points might be found and tradtional avenues of approach for enemy forces.
Or maybe I want the print out of a specific region with full tac inf and terrain layout with what sort of terrain will be most likly triggered by a battle in specific areas so I have some better clue where to pick my fights.
This wouldnt be that hard to do or take that much in resources to develop. It couldnt be done in old school foldout type production mats but it could be made avaialbe for the player to print out as desired from the dvd or even sold as a seperate "support" dvd if it would cause the need to add an additional disc to the production.
For sure and for certain, I'd much rather have the above type info in the game I buy, rather than a "making of" disc which I'll never load, never watch and have no desire to possess.
re: Game manuals - then and now.
How much did games cost 15 years ago?
How much do games cost today?
How much did games cost to develop 15 years ago?
How much do games cost to develop today?
How much has inflation increased in the last 15 years?
Are you getting value for money now compared to then?
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