This all makes a lot of sense. It is, to be honest, exactly what I was expecting to see. It is a fairly common approach to use a text file to 'assemble' various mesh elements together. BF1942, for exaple, does this.
The flexibility it gives you allows the varioations in mesh to be done by changing the references for the added parts.
The texture layout is also interesting. There are a lot of variations on that texture for the units, which was not expected. I was expecting different textures to be referenced to change the look of the unit was it was upgraded, but it now looks more like different meshes referenced but using common texture files. 1024x1024 means there is a whole lot more texture for the artists to play with though. Beats 256x256 by....er....lots of pixels!
Methoz... right click and 'save as' worked for me.
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