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Thread: For programmers: sample texture file from Caliban

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  1. #1

    Default Re: For programmers: sample texture file from Caliban

    This all makes a lot of sense. It is, to be honest, exactly what I was expecting to see. It is a fairly common approach to use a text file to 'assemble' various mesh elements together. BF1942, for exaple, does this.

    The flexibility it gives you allows the varioations in mesh to be done by changing the references for the added parts.

    The texture layout is also interesting. There are a lot of variations on that texture for the units, which was not expected. I was expecting different textures to be referenced to change the look of the unit was it was upgraded, but it now looks more like different meshes referenced but using common texture files. 1024x1024 means there is a whole lot more texture for the artists to play with though. Beats 256x256 by....er....lots of pixels!

    Methoz... right click and 'save as' worked for me.
    Last edited by Bwian; 12-07-2006 at 21:40.
    Careless Orc Costs Lives!

  2. #2

    Default Re: For programmers: sample texture file from Caliban

    Server no work for me

    Thanks

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  3. #3
    Member Member sjohund's Avatar
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    Default Pack Filez?

    What about Medieval 2 and pack files. How to unpack it to enter the world of textures??

  4. #4
    Member Member scsscsfanfan's Avatar
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    Default Re: For programmers: sample texture file from Caliban

    hi, now we have the unpack and there is "battle_models.modeldb" file there in the data\unit_models, but how how can I edit this file? use note pad or word/excel to open it dose not give an ordered text, do I need another tool?

    thanks.

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