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Thread: Mongols & Timurids: When?

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  1. #1
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Mongols & Timurids: When?

    Playing at 1 year per turn, I've gotten the warning in 1208 AD in two campaigns now, with the actual arrival of the first wave 4-5 years later. You could have missed them, you know. They can show up anyplace from Bulgar to Baghdad, so if they appear in the north and move west they'd skip you completely. There may also be a trigger tied to province ownership. It might not have them arrive if the human player owns their arrival province, I'm not sure about that one. If you own all 5 of those, they may be lost indefinitely.
    Age and treachery will defeat youth and skill every time.

  2. #2

    Default Re: Mongols & Timurids: When?

    Then something is wrong. I got the warning in 1205, and it's 1280 now. I own 4/5 arrival provinces - Baghdad, Yerevan, Tblisi, and Sarkel, but I do not have Bulgar.

    This is odd. What could have broken this? I thought something was up when I saw that elephants and elephant arty were avaliable as mercenaries, yet I hadn't even seen the Mongols or Timurids yet.

  3. #3
    Discipulus et Magister Member Lord Condormanius's Avatar
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    Default Re: Mongols & Timurids: When?

    Maybe the Mongols are afraid of you.
    "You cannot simultaneously prevent and prepare for war."
    -Albert Einstein

    "Beer is proof that God loves us and wants us to be happy."
    -Benjamin Franklin

  4. #4

    Default Re: Mongols & Timurids: When?

    That is entirely possible. I would be.

  5. #5
    Grand Duke of Zilch Member supadodo's Avatar
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    Default Re: Mongols & Timurids: When?

    off topic question. where do you get elephant mercs? I search around Baghdad but i can'f find any. I really need those buggers to fend off mongols.
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  6. #6

    Default Re: Mongols & Timurids: When?

    I got them in Baghdad.

  7. #7
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Mongols & Timurids: When?

    If they are like elephant mercs in RTW, they have a VERY low replenishment rate. Let me check the files, now that we have the unpacked ones to look at...
    ah, there we go. It wasn't even in one of the packed files. It was in the descr_mercenaries.txt file down in the data\world\maps\campaign\imperial_campaign directory.
    pool Arabia
    regions Jedda_Province Mosul_Province Baghdad_Province
    unit Bedouin Cavalry exp 0 cost 630 replenish 0.04 - 0.13 max 2 initial 1 religions { islam }
    unit Bedouin Camel Riders exp 0 cost 920 replenish 0.04 - 0.13 max 2 initial 1 religions { islam }
    unit Kwarizmian Cavalry exp 0 cost 1020 replenish 0.08 - 0.25 max 4 initial 0 end_year 1400 events { mongols_invasion_warn }
    unit Ghazis exp 0 cost 100 replenish 0.18 - 0.5 max 6 initial 1 religions { islam } crusading
    unit Mutatawwi'a exp 0 cost 60 replenish 0.08 - 0.25 max 4 initial 1 religions { islam } crusading
    unit Turkomans Mercs exp 0 cost 740 replenish 0.06 - 0.18 max 3 initial 1 religions { islam }
    unit Elephants Mercs exp 0 cost 2375 replenish 0.02 - 0.04 max 1 initial 0 events { gunpowder_discovered }
    unit Elephant Artillery Mercs exp 0 cost 3125 replenish 0.02 - 0.04 max 1 initial 0 events { gunpowder_discovered }
    unit Afghan Javelinmen Mercs exp 0 cost 920 replenish 0.06 - 0.18 max 3 initial 1 religions { islam }
    Basically that means on the turn that gunpowder is discovered, there are zero units available for hire. Each turn it'll get a random between .02 and .04 units until it reaches 1, at which point you can hire one unit of mercenaries. That means you can only hire one single unit of elephant mercs every 25-50 turns. Elephant artillery mercs are a separate unit, so you can get one of them at roughly the same intervals also.
    Age and treachery will defeat youth and skill every time.

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