This version is a huge step up from the last one. The whole atmosphere has become stronger thanks to the music and interface, and the units are great. They add more flavour and fill in gaps that some factions had that needed to be filled. Such as none Companion cavalry for the Selucids and a cool Archer unit with the Syrians. The battles seem to last longer as well or is it just me? They feel just right and I like the new unit balance. Was worried when I saw the silver shields had 240 men but they don't feel uber from what I've used of them.
Playing as the Seleucid and the mines are making it far too easy. The year is 266BC(roughly) I'm raking in 28k a turn, pushed Ptolemy back to Alexandria, invading Bactria, beat off the Persians, and in the past 3 turns I've ordered mines that bring in 10k, once they are done I'm invincible. The game was hard as it should be at first, but once the mines started to get done... The empire seems easier to hold together as well due to a number of factors.
1. 2 most eastern provinces are Bactrian now, no worries trying to keep the people happy.
2. No longer in contact with the North East Steppe faction.
3. Cities grow slower (thank god) so you don't waste all your money keeping the peeps happy.
Persia and Bactria are far more aggressive though, in the last build it took them ages to bother me, this time Persia was hitting me after the first few years and Bactria has recently attacked. Rome seems to be the only faction really doing anything. Sabea, Casse, Getei, Iberia, both Steppe factions and Pontus have done nothing. Seems if they don't do well in the first few years the rebels end up with full stacks and the AI can't do anything. Eperos, Greece and Macedon are really digging into each other though, its far from one sided, it could go either way at this point. I'll keep playing and hope that the other AI s wake up. This is probably my fault though since I'm playing on m/m. Hate the rebel spams and the stupid ai diplomacy so I avoided VH this time. Still got around 2 rebel armies per province since I've yet to fight them, just sick to death of dealing with them in every RTW game.
A few things of note.
Babylonian spear men are mercenaries? I've yet to see them in the MIC buildings, are the supposed to be recruited this way or were they added in quickly due to lack of time? Their cheapish cost seems to be unmerc like.
Selucids don't have regular Hyspatis(sp)?
Spartans fight with a sword and a spear at the same time, in the same hand.
I started with a unit of Native spear men in Arabia for some crazy reason. :)
I had a Greek spy next to Babylon at the start, I assume the script forgot to take him out.
The news Steppe faction is already a client kingdom of Bactria.
Jewish spear men seem to have really high mass, either that or my Hellenic spear men have it very low. They got squished against a wall and slaughtered.
I like the way the classic hoplites work, they move more like how they should. Noticed that the Mejin(sp?) kingdom hoplites primary weapon is a sword. Doesn't that make them NOT hoplites?
Rome isn't spamming Triarii! Hurray! They are heavy on the Rorii though, but they do use some heavier infantry, a step in the right direction.
At the start of the game most enemy forces rely on little but skirmishers and other junk troops. Bactria has yet to send a pike man unit at me.
As a whole I'm truly impressed and will continue to look forward to the final product that's no longer 'if' but 'when'. :)
There was more I wanted to talk about but I can't remember off the top of my head... Pretty sure the post is big enough anyway. :P
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