Results 1 to 30 of 653

Thread: 0.8x AI Faction Progression

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: 0.8x AI Faction Progression

    they are. Check the culture/creator/owner maps of that area and you'll see most of those provinces have parthian creators. And indeed, if the Seleukids lose a city to rebellion sometimes it will go parthian, which really helps them. That's what we have to keep working on though, making it awfully hard for Seleukids to maintain those places.

  2. #2
    Krusader's Nemesis Member abou's Avatar
    Join Date
    Mar 2006
    Posts
    4,513

    Default Re: 0.8x AI Faction Progression

    My Seleukidos campaign.



    I first started playing on H/M, but everything fell apart on me so I restarted on M/M. Their position is much more difficult than in 0.74, but I am glad to see that build times for buildings has been much reduced.

    AI hasn't expanded that much, but that may be because it isn't getting the money it would on harder settings. Regardless, Pahlava attacked me as early as 269 BC, which irritated me and it took some very hard-fought battles to take only one of their settlements.

  3. #3
    Poll Smoker Senior Member CountArach's Avatar
    Join Date
    Aug 2006
    Location
    Sydney, Australia
    Posts
    9,029

    Default Re: 0.8x AI Faction Progression

    Quote Originally Posted by abou
    My Seleukidos campaign.



    I first started playing on H/M, but everything fell apart on me so I restarted on M/M. Their position is much more difficult than in 0.74, but I am glad to see that build times for buildings has been much reduced.

    AI hasn't expanded that much, but that may be because it isn't getting the money it would on harder settings. Regardless, Pahlava attacked me as early as 269 BC, which irritated me and it took some very hard-fought battles to take only one of their settlements.
    EDIT: Nevermind, didn't read the title...
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  4. #4
    Member Member Oleo's Avatar
    Join Date
    Apr 2006
    Location
    Gelderland, NL
    Posts
    392

    Default Re: 0.8x AI Faction Progression

    Casse campaign 250 BC

    EB member


  5. #5

    Default Re: 0.8x AI Faction Progression

    Oleo's Casse: Glad to see saka moving. Pontos too. Looks like Makedonia is doing well in all of these - they will be somewhat reduced in power in the next patch btw. Good to see Lusotannan expanding too. And saba in a cohesive group.

    Abou's Seleukid: only seven years in, but look at the casse! Saka getting binkath is good too. And lusotannan is growing. All of that is good. Romans too strong early on it seems. Sweboz looks good. Only thing I'm consistently seeing that is bad is Sarmatian stagnation.

  6. #6

    Default Re: 0.8x AI Faction Progression

    I'll add a picture and some more info later, but from what I can tell in my Baktria campaign, things are kinda wierd. Haysadan, Pontos, and Pahlava all declared war on Seleukid around 279 BC, but I stayed allied to Seleukid. Saka have taken one settlement and have parked an army close to Alexandreia-Esc-something (can't remember spelling) I've been able to take Kophen, but the town north of Kophen and the towns in the Indus Valley have very strong armies. From what I can tell, Rome chased Epeiros out of Italy very fast, and everyone has been signing ceasefires except Seleukid and their rivals. I'll put up a map pic in a bit.

  7. #7

    Default Re: 0.8x AI Faction Progression

    If I use toggle_fow, can I turn it off again and have everything go back to normal, or will everything be permanently visible?

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: 0.8x AI Faction Progression

    Quote Originally Posted by Teleklos Archelaou
    they are. Check the culture/creator/owner maps of that area and you'll see most of those provinces have parthian creators. And indeed, if the Seleukids lose a city to rebellion sometimes it will go parthian, which really helps them. That's what we have to keep working on though, making it awfully hard for Seleukids to maintain those places.
    A couple are, I meant all of them east of Susa.
    Last edited by MarcusAureliusAntoninus; 12-07-2006 at 11:10.


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO