Quote Originally Posted by Cheexsta
Speaking of rebels, it would make a good addition to the mod to have the script drop an Eleutheroi family member into any rebel cities that have none. This would help stop the AI's explosion of conquest at around the 230BC mark when all those starting generals die and allow their armies to go wandering.
I have been thinking the same thing. Is it possible to script in new leaders to cities that lose theirs? (Or at some date kill all those that are still alive and dump in new one in every town, so as to insure there is at least one space in every town.)