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Thread: Secret of the Jannissary Heavy Infantry.

  1. #31
    Member Member Musashi's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Whoa... If you give Berdiche Axemen the Venetian_Heavy_Infantry soldier they become the killing machines their stats indicate they should be.

    In fact... they become just a tad frightening.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  2. #32

    Default Re: Secret of the Jannissary Heavy Infantry.

    Not necessarily. Apparently the halberd attack animation actually works better against cavalry.
    If I wanted to be [jerked] around and have my intelligence insulted, I'd go back to church.
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  3. #33
    Member Member Musashi's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Well, Berdiche Axemen were bugged so badly they wouldn't engage other infantry... They just stood there and got hacked to pieces... With the VHI soldier they turn other Infantry units into dog food... Plus it would look silly for them to be using those axes like spears...

    I've fixed the Dismounted English Knights (Used the Halberd animation since they use a very similar polearm to a halberd), now on to Billmen...

    [EDIT: I checked it, and the Berdiche Axemen beat Mailed Knights with 93 men left vs the Knights with 9 men left... That's pretty good for a unit that isn't specialist anti-cavalry... I don't see any reason to "upgrade" them to the Halberdier animations]
    Last edited by Musashi; 12-07-2006 at 03:46.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  4. #34

    Default Re: Secret of the Jannissary Heavy Infantry.

    Quote Originally Posted by Musashi
    Well, Berdiche Axemen were bugged so badly they wouldn't engage other infantry... They just stood there and got hacked to pieces... With the VHI soldier they turn other Infantry units into dog food... Plus it would look silly for them to be using those axes like spears...

    I've fixed the Dismounted English Knights (Used the Halberd animation since they use a very similar polearm to a halberd), now on to Billmen...
    What file can i fix the English Knights in?

  5. #35
    Member Member Musashi's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    After going through all the units in the game looking for one with animations that would look ok for two-handed axe units but would speed them up enough that they don't suck any more, I settled on the Janissary Heavy Infantry animations... And Varangian Guard can now crush a unit of Zwei Handers... Which they should when going by their stats.

    I'm going to apply it to all the other two handed axe units. It looks ok, at least they dont try to stab with their axes.

    So then I will have fixed: Billmen, Dismounted English Knights, Berdiche Axemen, and all two-handed axe units... What else is left?
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  6. #36

    Default Re: Secret of the Jannissary Heavy Infantry.

    Quote Originally Posted by Sinan
    You know that this bug was in the demo.

    And I was the only one who noticed ? Nobody at CA QA noticed ? Maybe I was imagining it.... ..... .. .. . ... ..

    Anyway what's the deal with JHI.

    If I understand correctly they fare well because they have a higher attack speed ?
    The bug was in the gold demo yes, but it wasn't in the PCGamer demo, the one where billmen had that overhead spin and headbutt attack anims, which looked seriously retarded. Seems like they redid the animations pretty quick and left a few mistakes here and there.

    JHI decimate people simply because of their attack animations, they seem to attack ridiculous fast, have a high engagement range, also due to the anims, and coupled with their high attack, they normally win with the first hit, which they almost always get.

    Edit: D_Wilson, I tested out your settings and cavalry still don't attack for me. One or two of them seems to be able to suddenly charge out, when they are engaged, to kill the horses, but apart from that, they don't swing while standing.
    Last edited by JeffBag; 12-07-2006 at 08:22.

  7. #37
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Musashi (or anyone else for that matter),

    Once you've managed to fix all the "bugged" unit animations, would you be so kind as to post the corrected file(s) up for people to download. After all, it's entirely possible that CA won't have fixed this in the proposed patch...

    Regards
    =MizuDoc Otomo=

  8. #38
    Member Member Musashi's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Well, I can post the altered export_descr_unit.txt file, but you'll be on your own to install it and get it working. I'm certainly not going to whip up an installer for it ;)
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  9. #39
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    I hate how you have to start a whole separate game to play with mods. Wiped out all my campaign progress.

  10. #40
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    I just gave all the units with the 2 handed bug the janissary heavy infantry in export_descr_unit(as it is now the armour upgrade lines lower down that dictate the actual look of as unit), and they all work perfectly in combat now, plus the animation suits all the units with the bug quite well.

  11. #41
    Senior Member Senior Member Jambo's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Quote Originally Posted by Musashi
    Well, I can post the altered export_descr_unit.txt file, but you'll be on your own to install it and get it working. I'm certainly not going to whip up an installer for it ;)
    That would be perfect, thanks!
    =MizuDoc Otomo=

  12. #42
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Quote Originally Posted by Musashi
    Well, I can post the altered export_descr_unit.txt file, but you'll be on your own to install it and get it working. I'm certainly not going to whip up an installer for it ;)
    You wouldn't need to.

    Either CA fixes it (great), or we just replace the unit file with this one post patch (and unpacker).
    You may not care about war, but war cares about you!


  13. #43

    Default Re: Secret of the Jannissary Heavy Infantry.

    This is a huge bug... if CA dosent fix it Ill be pissed...

  14. #44

    Default Re: Secret of the Jannissary Heavy Infantry.

    Where can I find this new export_descr_units.txt file? And will it have any other changes made to it?

  15. #45

    Default Re: Secret of the Jannissary Heavy Infantry.

    Im looking at the text file... I dont see where I can change the animation... Is it under primary weapon?

  16. #46
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    No, you need to edit the soldier line. For the units with the 2 handed bug, replace the soldier entry on the soldier line with janisarry_heavy_infantry. Trust me, this works ingame, as the soldier line seems to affect only the animation unlike in RTW where it also affected the look of a unit.

  17. #47

    Default Re: Secret of the Jannissary Heavy Infantry.

    Ah, I see it. Thank you...

  18. #48

    Default Re: Secret of the Jannissary Heavy Infantry.

    Okay, so I change the soldier to "janisarry_heavy_infantry" for the billmen, berdiche axemen, varangians and who else?

  19. #49
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Here is the list of al the bugged 2handed units

    Billmen
    Heavy Billmen
    Bill Militia
    Heavy Bill Militia
    Norse Axemen
    Varangian Guard
    Berdiche Axemen
    Dismounted English Knights
    Dismounted Noble Knights
    Dismounted Portugese Knights

  20. #50

    Default Re: Secret of the Jannissary Heavy Infantry.

    Is there a quicker way then making a mod folder and .bat file... cant I just place the text file into the installation data folder... There are subfolders in the data folder too... Im not sure where to put it

  21. #51
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Quote Originally Posted by ScrapTower
    Is there a quicker way then making a mod folder and .bat file... cant I just place the text file into the installation data folder... There are subfolders in the data folder too... Im not sure where to put it
    There is a very handy post by Olmsted over at the .com with full mod switch instructions:

    http://p223.ezboard.com/fshoguntotal...art=21&stop=40

    It's on the second page - I managed to get it to work, so it must be idiot proof!

  22. #52
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Is there a quicker way then making a mod folder and .bat file... cant I just place the text file into the installation data folder... There are subfolders in the data folder too... Im not sure where to put it
    No. Until we get the unpacker(and perhaps even then we wont be able to put it in the data folder) it must be done via the mod switch.

  23. #53
    Senior Member Senior Member Carl's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Is their any way to fix them in the Demo? I haven’t got the game yet (won't be able to afford it till I’ve got all my Christmas presents, and that’s going to eat all my money). So it would be nice to make Agincourt a littlie fairer, I’ve lost 3 and won 1 on that one. All due to that rear charge by the knights. So fixing billmen might help a lot.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  24. #54

    Default Re: Secret of the Jannissary Heavy Infantry.

    Thank you for the unit list. Should Croat Axemen be on that list as well?

    Also, if anyone wants to copy my .com post about the .bat files and etc. over to one of the data bases here, that is fine by me. This forum has a much better retention rate than the .com.
    Last edited by Olmsted; 12-07-2006 at 16:58.

  25. #55

    Default Re: Secret of the Jannissary Heavy Infantry.

    Quote Originally Posted by Lusted
    No, you need to edit the soldier line. For the units with the 2 handed bug, replace the soldier entry on the soldier line with janisarry_heavy_infantry. Trust me, this works ingame, as the soldier line seems to affect only the animation unlike in RTW where it also affected the look of a unit.
    Im guessing here

    the lines that determine look are


    armour_ug_levels 0, 1, 2
    armour_ug_models Billmen, Billmen_ug1, Billmen_ug2

    each level is determined by the level of the upgrades

  26. #56
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Exactly. I reversed those entries on the Venetian Archers and Venetian Heavy Infantry to fix the armour upgrade bug with them.

  27. #57
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Only somewhat related, but has anyone figured out what the "reach" setting is? One reason why pikemen switch to swords too quickly has to do with reach: the back ranks of pikemen start poking but the front ranks are then too close to the enemy and switch over to swords.

  28. #58

    Default Re: Secret of the Jannissary Heavy Infantry.

    I just wanted to say that the egyptan 2h axe men (talberrya, not sure of the spelling) Can beat dismounted chic knights and during the fight has "victory is certian". I also notice there animations dont seem broken , and they use side swing of their long axe, overhead, and others and dont seem to be bugged. Perhaps someone can compare them to other 2h units and see whats going on as i dont mod myself? Also note i upgraded their armor once in the testing as i would never send them unupgraded in the campagin anyway.

  29. #59
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Quote Originally Posted by Lusted
    Here is the list of al the bugged 2handed units

    Billmen
    Heavy Billmen
    Bill Militia
    Heavy Bill Militia
    Norse Axemen
    Varangian Guard
    Berdiche Axemen
    Dismounted English Knights
    Dismounted Noble Knights
    Dismounted Portugese Knights
    You can add :

    Croatian Axemen
    Woodsmen
    Religious Fanatics (christian)
    Somethingwwa's (muslim Jihad religious fanatics with big clubs)
    Taberryaa (sp? The egyptian last infantry type)

    They all won't swing at cav.
    Anything wrong ? Blame it on me. I'm the French.

  30. #60

    Default Re: Secret of the Jannissary Heavy Infantry.

    Its mutatawwi'a and Tabardariyya.

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