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Thread: Hidden Trait Discovery

  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Hidden Trait Discovery

    Cardinal Manoel
    Should have 7 Peity, but has +2 violence and 5 Peity.

    Conclusion, Violence takes Piety off.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  2. #2

    Default Re: Hidden Trait Discovery

    that reminds me of a question I had.

    When you have a general and his traits are not yet discovered, are they already set? Do you get traits depending on what you do or do you have a set of traits that your character already has at the start yet you haven't found out about.
    ??

  3. #3
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Hidden Trait Discovery

    Quote Originally Posted by Xaziv
    that reminds me of a question I had.

    When you have a general and his traits are not yet discovered, are they already set? Do you get traits depending on what you do or do you have a set of traits that your character already has at the start yet you haven't found out about.
    ??

    There is a percentage chance to retain the Father's traits, whereas Man of the Hour does vary on the battle you fought.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  4. #4
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Hidden Trait Discovery

    There are some "hidden" traits, but for the most part traits are gained either at birth or through character actions.

    Some examples of "hidden" traits:

    1. LoyaltyStarter +5 Loyalty. This is why all generals have base 5 loyalty.
    2. ReligionStarter +3 Piety. This is why all generals that come of age have base 3 piety. The code is slightly broken so adopted generals and men of the hour don't get it (and thus have very low piety).
    3. Sane. An excellent, but very, very rare genetic trait that prevents your characters gaining certain... excessive tendencies.
    4. IAmPope. He is the Pope.
    5. Objective/Subjective. Governs the acquisition of superstitious and rational traits, I think.
    6. Divorced. Character doesn't continue to gain stuff like cuckold since he isn't married no more.

  5. #5
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Hidden Trait Discovery

    Divorced? How does that happen?

    At times I really want one.
    You may not care about war, but war cares about you!


  6. #6
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Hidden Trait Discovery

    Unused. Some "new traits" (as in those added specifically for M2TW) don't seem to have valid triggers. Some have elaborate triggers for passing them on genetically but no trigger to introduce them into your bloodline to begin with... it's a little messy in that sense. The princess ones are the worst affected and about half of them are unused.

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