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  1. #1
    Member Member Paolai's Avatar
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    Default Re: Cav vs Inf

    I have said that the cav charge is too much strong more than 3 weeks ago in the balance topic.

    https://forums.totalwar.org/vb/showthread.php?t=72477

    sadly I heard that CA is making charge stronger in the new patch mybe they have still to relaize that this is a very important issue. Cav charge must be weaker and not stronger!

  2. #2

    Default Re: Cav vs Inf

    Quote Originally Posted by Paolai
    I have said that the cav charge is too much strong more than 3 weeks ago in the balance topic.
    Yes, i cannot count like the infantery get killed. 60 30 0

    Quote Originally Posted by Paolai
    sadly I heard that CA is making charge stronger in the new patch mybe they have still to relaize that this is a very important issue. Cav charge must be weaker and not stronger!
    Yes, weaker. At the moment, I don't want to play the game. With this cav charge, the game makes no sense.

  3. #3

    Default Re: Cav vs Inf

    It doesn't matter unit's valor or what kind of unit you attack. It's like old swipe, charge kills everything. I tried vs v9 JHI w1a1 and works as well as vs levy spearmen v0.

    Not only cavalry charges are powerful, infantry charges are powerful as well. Each time I charge with infantry I can get 15-20 kills (normal size).


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  4. #4

    Default Re: Cav vs Inf

    Quote Originally Posted by CeltiberoMordred
    It doesn't matter unit's valor or what kind of unit you attack. It's like old swipe, charge kills everything. I tried vs v9 JHI w1a1 and works as well as vs levy spearmen v0.

    Not only cavalry charges are powerful, infantry charges are powerful as well. Each time I charge with infantry I can get 15-20 kills (normal size).
    This is annoying as well, but the CAV charge kills every INF unit to zero. That is unplayable. And valour makes no differents. Cannot be. After some games I can say the fatigue is also too less.


  5. #5

    Default Re: Cav vs Inf

    Fatigue impact is too low compared to MTW running and fighting. Going uphill is very severe with infantry, though. Desert makes no effect in heavy armoured units. Troops with plate mail in summer+desert keep fresh for ages. Light troops tire faster than heavy units in desert because they are not "hardy". But this is another thread...


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  6. #6

    Default Re: Cav vs Inf

    Quote Originally Posted by CeltiberoMordred
    Fatigue impact is too low compared to MTW running and fighting. Going uphill is very severe with infantry, though. Desert makes no effect in heavy armoured units. Troops with plate mail in summer+desert keep fresh for ages. Light troops tire faster than heavy units in desert because they are not "hardy". But this is another thread...
    Ok last offtopic: Yes, so many isn't as it should be. I would test that cases as early as I can. And in the blog they told us, that all is fine.

    EDIT: ups I should read more the other threads, sry for double posting, but less time last weeks for reading in forums.
    Last edited by |Heerbann|_Di3Hard; 12-06-2006 at 13:27.

  7. #7

    Default Re: Cav vs Inf

    Go buy 2 trained horses, get 4 of ur freinds together and 2 of u on the horses charge down the other 3 head on and see what happens. The only problem I see with cav is that theu nit sizes are too big compared to infantry. In a battle there'd be 40,000 infantry to 7,000 knights.

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