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  1. #1

    Default Re: Cav vs Inf

    Quote Originally Posted by Keith_the_Great
    I realize this might not help and doesn't solve the overpowered "bugged" cav problem BUT i think its worth mentioning,

    Armoured Sergeants in Guard mode, with Retinue Longbow at (sergeants) rear using their special Ability (sharped stakes),


    by the time the cav reach your sergeants the cav unit has 10% loses (from missile fire) on impact, the sergeants take about 40% loses because the left and right flanks of the cav run into the stakes,"which are at the rear of sergs) the cav unit should have about 30% loses,
    then attack cav unit with longbow men,
    you find that the cav will then withdraw, having suffered 80% loses.

    armoured sergeants will still have 90% loses BUT the cav unit has been beaten!!!

    ok its still 2 vs 1 and still totally unbalanced
    The idea sounds good, but if we see, that the enemy has build these stakes, my team move on the flank of the enemy. He has to rotate too and the stakes are useless. These stakes are very useless feature unless the enemy has a position, that I can attack only from one way. But then he has a perfect position anyway.

  2. #2

    Default Re: Cav vs Inf

    I know I'm not one to talk, being a neophyte, noob, newb, and whatever other demeaning name you can throw at me.

    But...Have you guys played with huge settings? Cav doesn't seem too overpowered with huge units, but there is still a rather powerful charge. The problem with the light cav equalling the heavy in charge capability is inescapable however. Vardariotai charge = poo for spearmen.

  3. #3

    Default Re: Cav vs Inf

    after several games, I think the cavalery isn't overpowered ok the charge is very powerfull but if you can disrupt the cavalery charge with other cavalery and charge with spearmen next you'll will have always the avantage.

    all cav army (except perhaps mongols and timurids) are only effective against noobs
    all heavy infantery cannot beat a cav army
    A balance army can win against everybody.
    "Sur l’amour ou la haine que Dieu porte aux Anglais, je n’en sais rien, mais je suis convaincue qu’ils seront boutés hors de France, exceptés ceux qui mourront sur cette terre."
    On the love or hatred that God give to English, I don't know, but I am convinced that they will cast out from France, except the one will die on this land.
    Jeanne D'Arc

  4. #4

    Default Re: Cav vs Inf

    Quote Originally Posted by Darsh
    after several games, I think the cavalery isn't overpowered ok the charge is very powerfull but if you can disrupt the cavalery charge with other cavalery and charge with spearmen next you'll will have always the avantage.

    all cav army (except perhaps mongols and timurids) are only effective against noobs
    all heavy infantery cannot beat a cav army
    A balance army can win against everybody.

    If you need 2 units to counter 1 single unit it's a disadvantage. In addition, both must be close to the other.

    In an extreme situation, you would need 10 cavalry + 10 spears to counter 10 cavalry units.

    Now tell me how you stop the other 10 enemy units.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  5. #5

    Default Re: Cav vs Inf

    Quote Originally Posted by CeltiberoMordred
    If you need 2 units to counter 1 single unit it's a disadvantage. In addition, both must be close to the other.

    In an extreme situation, you would need 10 cavalry + 10 spears to counter 10 cavalry units.
    .

    false only 3/4 cavaleries and 4/5 spearmen are need to counter 10 cavaleries because your cavaleries is just here to disrupt the cavalery charge, block the cavalery in the hand to hand and wait the spearmen.
    The spearmen are the real cavalery killer but they are very vulnerable against cavalery charge

    "Now tell me how you stop the other 10 enemy units"

    I speak only for a 10k game because it's the most balance game:
    10 cavalery units=10K
    4 cavaleriy and 5 spearmen =6500
    "Sur l’amour ou la haine que Dieu porte aux Anglais, je n’en sais rien, mais je suis convaincue qu’ils seront boutés hors de France, exceptés ceux qui mourront sur cette terre."
    On the love or hatred that God give to English, I don't know, but I am convinced that they will cast out from France, except the one will die on this land.
    Jeanne D'Arc

  6. #6

    Default Re: Cav vs Inf

    Quote Originally Posted by Darsh
    false only 3/4 cavaleries and 4/5 spearmen are need to counter 10 cavaleries because your cavaleries is just here to disrupt the cavalery charge, block the cavalery in the hand to hand and wait the spearmen.
    The spearmen are the real cavalery killer but they are very vulnerable against cavalery charge

    "Now tell me how you stop the other 10 enemy units"

    I speak only for a 10k game because it's the most balance game:
    10 cavalery units=10K
    4 cavaleriy and 5 spearmen =6500
    If you think that 3-4 cavalry units are enough to block 10 cav units, then I don't find the reason to continue this discussion. You win.

    And for your info, you can purchase 10 cav units for 5200 florins or less with many factions. With English, you can even get those 10 cav units for less than 4000 florins.

    Regards.
    Last edited by CeltiberoMordred; 12-24-2006 at 14:48.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  7. #7

    Default Re: Cav vs Inf

    Darsh i understand where your coming from here, and at first glance, it seems like a good idea BUT as i've posted ealier and as CeltiberoMordred has pointed out

    If you need 2 units to counter 1 single unit it's a disadvantage. In addition, both must be close to the other.
    it is a strategical disadvantage

    BUT the real problem with this strategy is unit cost, if there was a balanced uint cost, then you could work the 2:1 ratio to your advantage, (depending on ones ability)
    i personnally would enjoy the opportunity to field 2:1 ratio inf vs 10 or so cav opponent, it would be challaging

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