LONG POST

I have a couple of ideas, but to be able to implement them I also have a lot of questions to which I did not find a clear anwser yet.

Code:
Trait NobleLord
Characters family Level Lesser_Lord
Description Lesser_Lord_desc EffectsDescription Lesser_Lord_effect_desc GainMessage Lesser_Lord_gain_desc Epiphet Lesser_Lord_epiphet_desc Treshold 1 Effect Command 1 Effect Loyalty 1
Level Minor_Lord
Description Minor_Lord_desc EffectsDescription Minor_Lord_effect_desc GainMessage Minor_Lord_gain_desc Epiphet Minor_Lord_epiphet_desc Treshold 2 Effect Command 2
Level Lordly_Lord
Description Lordly_Lord_desc EffectsDescription Lordly_Lord_effect_desc GainMessage Lordly_Lord_gain_desc Epiphet Lordly_Lord_epiphet_desc Treshold 3 Effect Command 2 Effect Loyalty -1
Level Major_Lord
Description Major_Lord_desc EffectsDescription Major_Lord_effect_desc GainMessage Major_Lord_gain_desc Epiphet Major_Lord_epiphet_desc Treshold 4 Effect Command 2 Effect Loyalty -2
And this trait

Code:
Trait StrippedLord
Character family Level L_Stripped
Description L_Stripped_desc EffectsDescription L_Stripped_effects_desc GainMessage L_Stripped_gain_desc Treshold 1 Effect Loyalty -1
Level M_Stripped
Description M_Stripped_desc EffectsDescription L_Stripped_effects_desc GainMessage M_Stripped_gain_desc Treshold 2 Effect Loyalty -2
Level H_Stripped
Description H_Stripped_desc EffectsDescription H_Stripped_effects_desc GainMessage H_Stripped_gain_desc Treshold 3 Effect Loyalty -3
And I also created an Ancillary (or actually a series of Ancillaries, one for each settlement)

Code:
Ancillary Sherrif_Of_Nothingham
Type Title Transferable 1 Image item_documents.tga Description Sherrif_Of_Nothingham_desc EffectsDescription Sherrif_Of_Nothingham_effect_desc Effect Command 1 ; For now
And now to my questions, sorry for the long post.

Question One: Is it possible to create new Types of Ancillaries as I did with the type Title ?

Question Two: What (if possible) is the code to check for the existence of an ancillary type ?

Question Three: What (if possible) is the code to check for the existence of an ancillary ?

Question Four: If Question two is possible, can I count the number of ancillaries of that type and how ?

Question Five: If Question Three is possible, can I count the number of ancillaries that are following a condition and how?

Question Six: OR Statements are done by "and not" ?

Question Seven: Is it even possible to trigger traits from the existence of ancillaries ??

Okay, I think I have asked enough questions now, but I'm merely bustling with ideas at the moment.


Dingo