Results 1 to 10 of 10

Thread: Modding non-combat units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Modding non-combat units

    Have anyone modded non-combat units?

    Eg, changed the stats of a spy, that it will be easier for a spy to incite an uprising?

  2. #2
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
    Join Date
    May 2005
    Location
    plymouth - scrubbing Beirut's toilet with a cat...
    Posts
    886

    Default Re: Modding non-combat units

    its to do with the character's traits...

    go to export_descr_character_traits.txt in the Rome/Data/ folder (or Rome/BI/Data) and ctrl+F to search for 'goodspy' then increase each of those levels by 1 in subterfuge... there are a few more traits concerning spies that you could change but that is the main one

    hope this helps
    GMM

  3. #3

    Default Re: Modding non-combat units

    Sorry, which file in the "data" folder to change?

    Many thanks

  4. #4

    Default Re: Modding non-combat units

    Trait files:
    There are 2 in Data: export_descr_Character_traits, and export_descr_VnV's_enums, then there is one inside the text folder that says something with VnV in it. The text folder is in the data folder.

  5. #5

    Default Re: Modding non-combat units

    I saw the 2 files, but I have only edited the 1st file, is it necessary to edit the 2nd file ( export_descr_VnVs_enums) as well?

    extract....

    Level Sneaky
    Description Sneaky_desc
    EffectsDescription Sneaky_effects_desc
    GainMessage Sneaky_gain_desc
    Threshold 1

    Effect Subterfuge 9
    Effect LineOfSight 1

    Is this how we do it?

    To make it more exciting, can I edit it to

    Effect Subterfuge 20

  6. #6
    Anything that isn't 'member' Member Squid's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    596

    Default Re: Modding non-combat units

    As long as you aren't adding or removing traits you can leave export_descr_VnV's_enums.txt alone; however if you modify any traits that will change export_descr_Character_traits, and if you want the modified values to show up in the trait description on the character screen you also have to change export_VnV.txt in the Data/text folder.

    EDIT: Yes that is how you make them more formidable by increasing subterfuge or one of the other effects that work with spies, diplomats and assassins
    Last edited by Squid; 12-07-2006 at 17:37.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO