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Thread: Elephant...what happened?

  1. #1
    Member Member Demivrgvs's Avatar
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    Question Elephant...what happened?

    I noticed someting strange...elephantes have only one hit point and defense rate of six!!! Even town watchmen are stronger!!

    Anyway it's ease for anyone to "mod" this and the buil itself is fantastic and very stable after 5 hours of play!

  2. #2
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Elephant...what happened?

    Quote Originally Posted by Demivrgvs
    I noticed someting strange...elephantes have only one hit point and defense rate of six!!! Even town watchmen are stronger!!
    This is a mistake. Probably a wrong copy paste or an old file section crept through. It will be corrected.

    Quote Originally Posted by Demivrgvs
    Anyway it's ease for anyone to "mod" this and the build itself is fantastic and very stable after 5 hours of play!
    Glad you like it. We really did our best in all departements.

  3. #3
    Member Member Aks K's Avatar
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    Default Re: Elephant...what happened?

    Are you sure? Look at the export_descr_unit.txt:

    Spoiler Alert, click show to read: 
    ;2
    type yubtseb elephant gnitekram
    dictionary yubtseb_elephant_gnitekram ; Yubtseb Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 26, 2, 1
    mount elephant oliphant
    mount_effect horse +8, chariot +8, camel +8
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted, mercenary_unit
    formation 20, 25, 30, 35, 1, square
    stat_health 1, 6
    stat_pri 6, 3, arrow, 120, 60, missile, archery, piercing, none, 15 ,0.7
    stat_pri_attr no
    stat_sec 7, 48, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, launching, ap
    stat_pri_armour 0, 0, 0, flesh
    stat_sec_armour 0, 40, flesh
    stat_heat -1
    stat_ground 0, 1, -6, -1
    stat_mental 8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1890, 530, 190, 290, 1890
    ownership slave

    ;;;;;;;;;;;;;;;;;;;;; EB African ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;128
    type african elephant armored bush
    dictionary african_elephant_armored_bush ; Armoured African Bush Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 9, 3, 1
    mount elephant african cataphract
    mount_effect horse +3, chariot +3, camel +3
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13, 16, 1, square
    stat_health 1, 5
    stat_pri 6, 3, arrow, 120, 60, missile, archery, piercing, none, 15 ,0.7
    stat_pri_attr no
    stat_sec 5, 60, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, launching, ap
    stat_pri_armour 1, 5, 0, flesh
    stat_sec_armour 25, 0, metal
    stat_heat 5
    stat_ground 0, 0, -5, -4
    stat_mental 6, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 16250, 4063, 270, 400, 16250
    ownership egypt, numidia, thrace, romans_julii, romans_brutii, slave, pontus

    ;127
    type african elephant bush
    dictionary african_elephant_bush ; African Bush Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 9, 3, 1
    mount elephant african
    mount_effect horse +3, chariot +4, camel +3
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13, 16, 1, square
    stat_health 1, 5
    stat_pri 6, 3, arrow, 120, 60, missile, archery, piercing, none, 15 ,0.7
    stat_pri_attr no
    stat_sec 5, 53, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, launching, ap
    stat_pri_armour 1, 5, 0, flesh
    stat_sec_armour 15, 0, leather
    stat_heat 3
    stat_ground 0, 0, -5, -4
    stat_mental 6, normal, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 11250, 2813, 250, 370, 11250
    ownership egypt, numidia, slave, thrace, romans_julii, romans_brutii, pontus, saba

    ;129
    type african elephant forest
    dictionary african_elephant_forest ; African Forest Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 6, 6, 1
    mount elephant forest
    mount_effect horse +3, chariot +4, camel +3
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 9, 13, 13, 1, square
    stat_health 1, 4
    stat_pri 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
    stat_pri_attr no
    stat_sec 5, 47, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, ap, launching
    stat_pri_armour 1, 5, 0, flesh
    stat_sec_armour 15, 0, flesh
    stat_heat 3
    stat_ground 0, 0, -4, -2
    stat_mental 8, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 10450, 2613, 270, 400, 10450
    ownership egypt, numidia, thrace, romans_julii, romans_brutii, slave, seleucid, pontus, saba

    ;131
    type indian elephant armored
    dictionary indian_elephant_armored ; Armoured Indian Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 9, 3, 1
    mount elephant indian
    mount_effect horse +3, chariot +4, camel +3
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13, 16, 1, square
    stat_health 1, 5
    stat_pri 6, 0, arrow, 120, 60, missile, archery, piercing, none, 15 ,1
    stat_pri_attr no
    stat_sec 5, 55, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, launching, ap
    stat_pri_armour 1, 5, 0, metal
    stat_sec_armour 25, 0, flesh
    stat_heat 5
    stat_ground 0, 0, -5, -4
    stat_mental 7, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 15450, 3863, 270, 400, 15450
    ownership thrace, romans_julii, romans_brutii, slave, egypt, numidia, pontus, parthia, carthage

    ;130
    type indian elephant standard
    dictionary indian_elephant_standard ; Indian Elephants
    category cavalry
    class heavy
    voice_type General_1
    soldier african_elephant_rider, 9, 3, 1
    mount elephant indian
    mount_effect horse +4, chariot +4, camel +4
    attributes sea_faring, can_run_amok, frighten_foot, frighten_mounted
    formation 7, 11, 13, 16, 1, square
    stat_health 1, 5
    stat_pri 6, 0, arrow, 120, 60, missile, archery, piercing, none, 15 ,1
    stat_pri_attr no
    stat_sec 5, 52, no, 0, 0, melee, other, blunt, none, 0 ,0.1
    stat_sec_attr area, launching, ap
    stat_pri_armour 1, 5, 0, metal
    stat_sec_armour 15, 0, flesh
    stat_heat 3
    stat_ground 0, 0, -5, -4
    stat_mental 9, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 10450, 2613, 270, 400, 10450
    ownership thrace, romans_julii, romans_brutii, slave, egypt, numidia, pontus, macedon
    Of cause I might be wrong, but it looks fine to me.

    Again GREAT mod, very beautiful

    Aks K


    Wath it thomething I thaid? Biggus Dickus, Life of Brian

  4. #4
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Elephant...what happened?

    Also, those are the vanilla "cheat code" oliphants that I think are still in there because we didn't yet need the space to gank them. To my knowledge they will never be used and if we hit our unit limit likely won't exist in the game.

    EDIT: Whoops, that's all of them. I'm referring specifically to the first one in the list.

  5. #5
    EBII Council Senior Member Kull's Avatar
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    Default Re: Elephant...what happened?

    Those stats go all the way back to v.72, the very first EB release (except there they were 1,4). But the key is that both numbers are hit points, the first for the rider, the second for the animal.
    Last edited by Kull; 12-07-2006 at 07:11.
    "Numidia Delenda Est!"

  6. #6
    Member Member Demivrgvs's Avatar
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    Lightbulb Re: Elephant...what happened?

    Mmm...maybe i've realized what's the problem... The unit description in-game show the rider's armour and hit points values instead of elephants stats. Am i wrong? I hope so.

  7. #7
    Member Member Demivrgvs's Avatar
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    Exclamation Re: Elephant...what happened?

    I've checked and it's exactly as i said...does somebody know why it happens?
    It's silly to watch a fiery beast description and read "hit point 1","Defence 6"...i can't figure out how to solve it.

  8. #8
    fancy assault unit Member blank's Avatar
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    Default Re: Elephant...what happened?

    Quote Originally Posted by Demivrgvs
    I've checked and it's exactly as i said...does somebody know why it happens?
    It's silly to watch a fiery beast description and read "hit point 1","Defence 6"...i can't figure out how to solve it.
    As much as i know, it doesn't matter which one (the elephant or the rider) has
    the several-hitpoints attribute. The effects in-game are exactly the same.
    Quote Originally Posted by Skullheadhq View Post
    Now I can even store my dick in EB underwear

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