Ice Have a look in the thead quoted above.
I'm not meaning to sound high up there or something, but 40K is what the current average is over the past 4 turns, in expenditure/turn.
So this one sack of Jerusalem would take me through one turn. The current turn expenditure is 67K !
I hold only from Damascus, Baghdad to Constantinople (Turks). I'm sacking the Hungarians after they ruthlessly attacked me without reason. Actually I was paying them 500 florins/turn for 20 turns (500 each for 20 for Egy and Venezia as well) when they attacked. Money doesn't always talk, apparently.
I intend to give back all of Hungary once sacked, and make peace, focus on Egy, and hopefully some Crusades. The current expenditure is high because I was at war from like turn 4 when the Barneys attacked so my development is slightly behind, trying to catch up. Fielding 4 full armies, all cavalry, and max free units in every city. 3 cities above 30K population, 14-15 (male) family members and some 10 kids. So midway I'd say.
Anyway, I like to sack as well for the cash but it does give you global negative standing. It's 0.2/sack.
Code:
Trigger 0101_sack_settlement_decrease_global
WhenToTest SackSettlement
FactionStanding global -0.02
Here's some other triggers for standing regarding battle which may be of interest:
Code:
;------------------------------------------
Trigger 0099_prisoners_released_increase_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
Condition RansomType release
and NumCapturedSoldiers > 80
FactionStanding global 0.02
;------------------------------------------
Trigger 0100_prisoners_executed_decrease_global
WhenToTest FactionLeaderPrisonersRansomedCaptor
Condition RansomType execute
and NumCapturedSoldiers > 80
FactionStanding global -0.02
;------------------------------------------
Trigger 0102_extermination_decrease_global
WhenToTest ExterminatePopulation
FactionStanding global -0.05
;------------------------------------------
Trigger 0103_occupy_settlement_increase_global
WhenToTest OccupySettlement
FactionStanding global 0.02
Regarding "Transgression":
Code:
;------------------------------------------
Trigger 0075_DT_Stole_Back_Settlement
WhenToTest Transgression
Condition TransgressionName = TC_STOLE_BACK_SETTLEMENT
FactionStanding global -1.0
;------------------------------------------
Trigger 0076_DT_Bribed_Away_Settlement
WhenToTest Transgression
Condition TransgressionName = TC_BRIBED_AWAY_SETTLEMENT
FactionStanding global -0.15
;------------------------------------------
Trigger 0077_DT_Nullified_Alliance
WhenToTest Transgression
Condition TransgressionName = TC_NULLIFIED_ALLIANCE
FactionStanding global -0.1
;------------------------------------------
Trigger 0078_DT_BROKE_TREATY_TERMS
WhenToTest Transgression
Condition TransgressionName = TC_BROKE_TREATY_TERMS
FactionStanding global -0.15
;------------------------------------------
Trigger 0078b_DT_Break_Alliance_War
WhenToTest Transgression
Condition TransgressionName = TC_BROKE_ALLIANCE
and DiplomaticStanceFactions = AtWar
FactionStanding global -0.5
;------------------------------------------
Trigger 0078c_DT_Break_Alliance_Neutral
WhenToTest Transgression
Condition TransgressionName = TC_BROKE_ALLIANCE
and DiplomaticStanceFactions = Neutral
FactionStanding global -0.1
;------------------------------------------
Trigger 0078d_DT_Invasion
WhenToTest Transgression
Condition TransgressionName = TC_INVASION
and DiplomaticStanceFactions = Allied
FactionStanding target_faction -0.01
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