Quote Originally Posted by =Omni=
It's interesting that in the xml file converter is only calling for lods' model files - from that we can assume that all unit model variations, including the random heads sa well as upgraded armor models are one scene. I wonder how the engine calls which models to use

From the bad things, it seems, that headgear is not separately attached to the soldier (like shield and weapons), so it may be hard to bash some new models by using different bodies and different helemts (like making spearmen use polish noble's helmet instead of the current one etc)

Yeah thats what im wondering too, i was expecting some sort of modular system for different body parts but if every unit has its own model then there is a lot of duplication involved.