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  1. #1
    Member Member Musashi's Avatar
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    Default Re: This is what texture files look like

    ^^ What he said! ^^

    Please someone tell me, I'm gonna do good things with the info :D
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  2. #2

    Default Re: This is what texture files look like

    The GrumpyOldMan in this thread has written how to convert the texture files to dds ones. However, we can only conver them to dds, but not back, hence you cannot make any modifications to them.

    How to do it?

    1. copy the file!
    2. open the texture file in hex editor
    3. delete the first 48 bytes (if you don't want to count the bytes, just delete everything until it's written DDS (IN CAPITALS!;first one - in the beggining of file, and NOT in capital letters has to be deleted)
    4. rename the file from texture to dds
    5 And Voila!
    Last edited by =Omni=; 12-15-2006 at 20:32.

  3. #3
    Member Member Musashi's Avatar
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    Default Re: This is what texture files look like

    Gah... Can't convert back?

    Oh well... At least I can finally get started making the extra textures I need... I'll have them ready to go when someone figures out how to convert them back *grumbles*

    EDIT: Oof. It's actually worse than I thought... The textures are basically there for most units to be colored to various factions... BUT we'd have to be able to compile our own battle_models.modeldb file to make them work...

    Damn... That's just ruined my whole day...
    Last edited by Musashi; 12-15-2006 at 20:47.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

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