I think that the problem here is that most people, like you, have an incredibly over inflated view of what a beta tester job is. It's not "Hey the AI army won't attack till I shoot them some, needs looking into." It's "Hey every time I try to shoot something the game looks-up." Or "The Horse models are fugged, the knights are riding on the horses belly while it floats a meter off the ground upsidedown."Originally Posted by FrauGloer
Their priority is to catch the big things that make the product unusable. Little things, like passive AI and some half functional animations, can be patched after release. I konw you don't consider them little things, but they are. As they don't impede the games overall functionality. Most of the issues I've seen fall into the category of post release play balancing.
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