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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: Was Medieval 2 rushed?

    Quote Originally Posted by Musashi
    However, I didn't think they were winning by enough, and losing to Zwei Handers seems odd considering the Varangians have significantly better stats, so I changed their animation and now they own everything in sight, which is simply a reflection of their amazing stats.
    (Bold font added:) Wow! Have you explained how to do this in one of the modding forums?

    I remember Qwerty saying how much animations matter (above and beyond stats) when modding RTW for EB. What you've done starts me thinking of a player1 type bugfixer for M2TW. Assuming the worst case scenario of issues not being fixed in the patch, it would be good if the community could come up with something that addressed whatever can be addressed through modding. I'd want a pretty minimal set of changes, however, not a lot of personal preference (e.g. not "I think unit X should be uber so I raised their charge to 100...").

    One positive point though - am I right in thinking player1's bugfixer is now pretty irrelevant for RTW? I noticed there was one for BI, but it seemed to only fix BI specific stuff. I inferred that CA eventually incorporated the bugfixer changes or made other changes that rendered them unnecessary. Or am I simply confused on this point?

  2. #2
    Member Member Musashi's Avatar
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    Default Re: Was Medieval 2 rushed?

    Quote Originally Posted by econ21
    (Bold font added:) Wow! Have you explained how to do this in one of the modding forums?

    I remember Qwerty saying how much animations matter (above and beyond stats) when modding RTW for EB. What you've done starts me thinking of a player1 type bugfixer for M2TW. Assuming the worst case scenario of issues not being fixed in the patch, it would be good if the community could come up with something that addressed whatever can be addressed through modding. I'd want a pretty minimal set of changes, however, not a lot of personal preference (e.g. not "I think unit X should be uber so I raised their charge to 100...").

    One positive point though - am I right in thinking player1's bugfixer is now pretty irrelevant for RTW? I noticed there was one for BI, but it seemed to only fix BI specific stuff. I inferred that CA eventually incorporated the bugfixer changes or made other changes that rendered them unnecessary. Or am I simply confused on this point?
    It's all in the "Secret of Janissary Heavy Infantry" thread here in the Citadel... Someone else figured out the method, and I'm sure I'm not the only one who went through and switched the animations for all the bugged troops.

    I gave the JHI animation to all the two handed axe troops (Who, to be fair aren't "bugged", just slow as molasses) and the Halberd Militia animation to some like Dismounted English Knights and such that have pointy weapons that are meant to be good against cavalry (Because the Halberd Militia animation when fighting cavalry is mucho efficient) and so on.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

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