ll of these obvious bugs should have been detected on first play by even the most incompetent beta-tester, I can't fathom who CA hired for QA - chimpanzees?
I may be wrong here, so don't take this as 100% fact. But i've seen at least 1 post here saying they had been told that no beta testing actually took place, so even though these bugs should have been caught, they wern't becuase their was no bug cathcing phase.

Just yesterday I ordered a unit of Crusader Knights (60) to charge a unit of Town Militia (58). The knights were completely in formation, about 25 meters distant from the enemy. I right-clicked once on the enemy unit, but instead of lowering their lances to charge in... THEY FRIGGING WALKED!!! ... all the way to the enemy unit, losing 41 knights in the ensuing melee.
You need to double click, or hit (R) if you want them to charge. My way of making good charges in the demo is to march them at the enemy then when they are right on top of them right click and tap (R). They baerly slow down and seem to hit at full power. allthough I can't be sure TBH.