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Thread: Questionable feature [replacements from retraining are experienced]

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  1. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: Questionable feature

    I think it is a big issue in RTW, as AFAIK, you get +1 attack/ +1 defence per level of experience. So with 9 levels of experience, you can have an uber unit with +9 attack/defence. In PBMs I play, we tend to impose a "no retraining" house rule to avoid this unrealistic effect being exploited.

    In M2TW, the benefit of experience has been toned down a lot - the maximum 9 levels only give you +3 attack/defence. Given the wide range in unit stats (and the fact they don't seem to determine combat effectiveness as closely as in RTW), that does not seem such a big deal. Personally, I would not seek to impose it as a house rule in a M2TW PBM - especially given the new limits on how many units can be retrained per turn.

    I think you could rationalise such a modest advantage to replacements from the beneficial spillover effects of joining a cadre of veterans who could teach newbies the ropes. For example, I know some have criticised the formation of large elite military corps because they remove such potential cadres of excellent soldiers from line units and so disproportionately lower their overall effectiveness.
    Last edited by econ21; 12-07-2006 at 13:44.

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