Results 1 to 30 of 47

Thread: Questionable feature [replacements from retraining are experienced]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Reapz's Avatar
    Join Date
    Nov 2006
    Location
    Maryland, USA
    Posts
    82

    Default Re: The retraining bug creates uber-stacks

    So its a bug that your battle-hardened troops do better in combat than when they were combat naive?

    The merging exploit isn't. What happens is that if you take say 5/61 experience 4 units and merge them with 56/61 level 0 units they do not all end up level 4. They average and usually you will get something like 61 level 1 or 2.

    So actually when you have very high experience unit remnants you should NOT merge them with lower experience units. You should retrain the unit remnant and create a full strength unit.

    I think if your armies are more powerful after combat that is good. Whether the particular units you use are over-powered - that is a different issue.

  2. #2
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: The retraining bug creates uber-stacks

    What Handel is saying is that retraining a unit should reduce its experience - the replacements should be less experienced and there should be a sacrifice in restoring a unit to full strength. There wasn't in Rome and apparently there isn't in Medieval 2.

    It's technically not a bug but a feature - a really gimmicky feature that makes the game easier.

  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: The retraining bug creates uber-stacks

    Not quite, Alexander.
    In RTW, retraining actually lowered unit experience considerably, but in M2TW it does not.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4
    Member Member Barry Fitzgerald's Avatar
    Join Date
    Nov 2006
    Location
    UK & Ireland
    Posts
    161

    Default Re: Questionable feature [replacements from retraining are experienced]

    I will second that. I played RTW to death..and you most def did lose experience with green troops into a veteran unit.

    At this stage it is hard to say if this is a MTW2 feature..or an oversight...

  5. #5

    Default Re: Questionable feature [replacements from retraining are experienced]

    This is obviosly a bug. It is stated firmly in the manual the replacements are green.

  6. #6
    Darkside Medic Senior Member rory_20_uk's Avatar
    Join Date
    Mar 2003
    Location
    Taplow, UK
    Posts
    8,690
    Blog Entries
    1

    Default Re: Questionable feature [replacements from retraining are experienced]

    I agree that with the old system of decent troops could only be got through combat did require micromanagement, but I didn't and don't think that it is such a bad thing - especially when the AI doesn't retrain (something that there has beenample time to rectify).

    Getting elite units and keeping them did require thought. Do you throw them in each and every conflict as your losses will be lower, or save them as a strategic reserve in case of problems? If you can chuck them into every fight only to replenish whenever seems pretty stupid.

    An enemy that wishes to die for their country is the best sort to face - you both have the same aim in mind.
    Science flies you to the moon, religion flies you into buildings.
    "If you can't trust the local kleptocrat whom you installed by force and prop up with billions of annual dollars, who can you trust?" Lemur
    If you're not a liberal when you're 25, you have no heart. If you're not a conservative by the time you're 35, you have no brain.
    The best argument against democracy is a five minute talk with the average voter. Winston Churchill

  7. #7
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Questionable feature [replacements from retraining are experienced]

    People this was a 'feature' in RTW as well.

    Some people began noticing something wa not right, then finally somebody trained a Bireme or something up to 3 golds, then retrained the remaining few men. Bam! Instant 3 gold ship. I even beleive there were screenshots as it was all very new, and people had been bickering over the issue for weeks.

    And I definately remember the elite retraining in my RTW... So I wonder what you were playing. MTW perhaps? That was indeed free from elite retraining.

    Andsince the manual says that retraining should deplete experience, I would have to say something got lost somewhere. Personally I just think that CA never noticed this, and actually believed/believes that retraining indeed does deplete experience. Hence why change anything for M2?

    I would love to ask a dev if this is a feature or something that shouldn't be. That could settle this once and for all.
    You may not care about war, but war cares about you!


  8. #8
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Questionable feature [replacements from retraining are experienced]

    Yeah I'd like to know as well.

    Though it is nice to have 3 gold chevron troops but it's really fake. I've got about 8, 3 gold chevron Turcomen in my current campaign. It's awesome to play with them, all of them are snipers, send them straight for the enemy general and they shoot him down in a hail of arrows, while on the move ! It's awesome to watch though, cinematic !

    But it is feeble so I stopped retraining. I merge units and produce fresh ones to feed field armies.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  9. #9

    Default Re: The retraining bug creates uber-stacks

    Quote Originally Posted by Reapz
    The merging exploit isn't. What happens is that if you take say 5/61 experience 4 units and merge them with 56/61 level 0 units they do not all end up level 4. They average and usually you will get something like 61 level 1 or 2.
    I think the point is that if you take 20/61 4xp troops and merge them with 50/61 0xp troops you get 61/61 1xp or 2xp troops and 9/61 4xp or even 5xp troops which can then be retrained to full strength. Et voila! You have produced two full units with 2xp and 5xp respectively from a set of green troops and some 4xp ones.

  10. #10
    Member Member Musashi's Avatar
    Join Date
    Nov 2002
    Location
    The Mists of Legend
    Posts
    811

    Default Re: The retraining bug creates uber-stacks

    I like the new system... It was too frustrating (Darn near impossible) to get a unit to full experience in MTW, even a few casualties in a battle meant an experience drop when you retrained them...
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

  11. #11

    Default Re: Questionable feature [replacements from retraining are experienced]

    Well, it is better just to cheat. Especially when this creates the fully legal HUGE exploit with merging.
    But... well... after that someone my look in the mirror and say "Oh my! How great am I"

  12. #12
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Questionable feature [replacements from retraining are experienced]

    While it differs from the information in the manual AND from how it worked in RTW, i think it would be reasonable to ask whether CA intended full experience retrains in M2TW and made that decision after manuals went to print.
    The supporting point would be that valor doesn't count for too much anymore and +3off/deff is the max you can get whereas it was more than that before (i think)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  13. #13
    Member Member Rothe's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki, Finland
    Posts
    210

    Default Re: Questionable feature [replacements from retraining are experienced]

    I would prefer a bit different effect from experience and a return to MT1 style retraining xp mechanic.

    Most of all, I hate that I cannot see the effect of experience on unit stats in any way other than the +1/3xp. There are clearly some hidden benefits related to cavalry xp and charging, and I think also missile unit xp affects the killing efficiency even if the missile stat remains unchanged.

    I would prefer to see some small benefit for each xp chevron. Something like:

    1xp : +1 morale
    2xp : +1 primary stat - either attack (missiles get missile stat, melee gets attack) or defense (if a defensive unit, like spear)
    3 xp : +1 secondary stat (reverse of attack and defence from 2xp)

    And so on...

    This way you would feel good about getting any xp and you'd always feel warm and fuzzy inside when you have a stack full of experienced troops. At least more so than now.

    Now, why is it so difficult to show this in the stats? Is it because the effects are not merely unit stat numbers, but also somehow affect reloading time/unit cohesion when charging etc. ?
    Last edited by Rothe; 12-11-2006 at 15:21.
    Total war games played so far:
    STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2

  14. #14
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Questionable feature [replacements from retraining are experienced]

    I agree, there should be benefits to every single experience chevron, not just 1 for every 3. Otherwise the intermediate levels are of no use.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  15. #15
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Questionable feature [replacements from retraining are experienced]

    We actually don't know if there are morale bonusses... Could very well be.

    But I loved how it felt to create an elite army, or just an elite corps of troops, to use in desperate battles, or on a pressed front. That was great! The men almost all had a personal story of heroism. And they were definately better than the enemy troops, but not so much that they trampled all over them. You were just certain that they took fewer losses and could hold out in troubled situations. And the fact that you yourself had created them, and just been awarded them for nothing, felt absolutely great.

    Also it seems experience helps archers and teh likes a lot more than melee troops. Sinan's example of 3 gold Turkomans, seems to fit my experience of archers as well. They get more lethal as the experience grows, to the point that a machinegun would be the only thing better. In horse archers that is just downright cheap. And since it is so terribly easy to get these 3 gold units, especially cavalry (routers anyone, they seem to count as much as regular kills which they shouldn't), what is the point? Just kill oof most of teh cavalry unit, well you don't even need to, often they suffer heavy losses, then use them to run down routers, and a green unit can become 2 silver in a single battle. One more battle and it is 3 gold. Then back for retraining...

    Yuk!
    You may not care about war, but war cares about you!


  16. #16
    Member Member Reapz's Avatar
    Join Date
    Nov 2006
    Location
    Maryland, USA
    Posts
    82

    Default Re: Questionable feature [replacements from retraining are experienced]

    Quote Originally Posted by Rothe
    Most of all, I hate that I cannot see the effect of experience on unit stats in any way other than the +1/3xp. There are clearly some hidden benefits related to cavalry xp and charging, and I think also missile unit xp affects the killing efficiency even if the missile stat remains unchanged.....

    Now, why is it so difficult to show this in the stats? Is it because the effects are not merely unit stat numbers, but also somehow affect reloading time/unit cohesion when charging etc. ?
    Rothe, for missile units, experience points translate into two things - melee bonus and defence skill bonus. One extra point for two experience points. The bonuses have a significant effect on the unit's killing capabilities.

    In the case of cavalry charges more experience does not seem to have as much of a benefit as you might expect.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO