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Thread: Questionable feature [replacements from retraining are experienced]

  1. #31
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Questionable feature [replacements from retraining are experienced]

    Almost all Russian units I get to see in my campaigns are 3 silver and fully trained. Wonder who they have been hitting.
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  2. #32
    Senior Member Senior Member Carl's Avatar
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    Default Re: Questionable feature [replacements from retraining are experienced]

    Mongal.
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  3. #33
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Questionable feature [replacements from retraining are experienced]

    Erm, before mongols invade :p
    The earliest I've met Russians was as the Turks when I invaded Russia after taking out Egypt and Byzantine at around turn 35.
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  4. #34
    Senior Member Senior Member Carl's Avatar
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    Default Re: Questionable feature [replacements from retraining are experienced]

    Fair enough, I actually missed the question mark off and I can't edit my posts yet.

    Not a clue if it isn't them then, except maybe their suffering a spate of rebel attacks.
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  5. #35
    Member Member Reapz's Avatar
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    Default Re: Questionable feature [replacements from retraining are experienced]

    Quote Originally Posted by Rothe
    Most of all, I hate that I cannot see the effect of experience on unit stats in any way other than the +1/3xp. There are clearly some hidden benefits related to cavalry xp and charging, and I think also missile unit xp affects the killing efficiency even if the missile stat remains unchanged.....

    Now, why is it so difficult to show this in the stats? Is it because the effects are not merely unit stat numbers, but also somehow affect reloading time/unit cohesion when charging etc. ?
    Rothe, for missile units, experience points translate into two things - melee bonus and defence skill bonus. One extra point for two experience points. The bonuses have a significant effect on the unit's killing capabilities.

    In the case of cavalry charges more experience does not seem to have as much of a benefit as you might expect.

  6. #36

    Default Re: Questionable feature [replacements from retraining are experienced]

    Don't use auto-merge; use manual merging ands always merge the best unit. A tip - you can use for merging a full force unit. So take your nest unit and merge it with your lesser units BUT do not use the stronger unit entirely. Leave it with as little soldiers as possible and retrain it. Repeat untill you whole army is fully staffed. In this way all the units will benefit after each battle and quickly all the units will reach the status of the best unit. After several battles you will have a full uber-stack.
    This is a really huge exploit. Using the best unit to merge is a legal move, but the exploit is created from retraining the spent units to full experience.
    Actually from this retraining even without merging - just from retraining I had a uber-stack from hospitaliers. They were all gold and were instoppable. The number of battles they win per turn was limited only by their moving distance...
    Boring.

  7. #37

    Default Re: Questionable feature [replacements from retraining are experienced]

    Quote Originally Posted by Kraxis
    However I faced an English army of almost entirely double silver... That made me gasp a bit. It might have been former crusaders though.
    You mean like this one :



    They're not ex-crusaders though, just some danes giving the french a lot of pain... Currently they also have better unit in their armies (knights & all), but this one must have been one of their first fielded and probably saw a lot of action.

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  8. #38
    Member Member Rothe's Avatar
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    Default Re: Questionable feature [replacements from retraining are experienced]

    I know that missile troops benefit from xp, but the thing is that the game stat screens do not show the bonus in-game at all. Why does the missile attack rating not change with the xp just like the melee attack does?
    Total war games played so far:
    STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2

  9. #39

    Default Re: Questionable feature [replacements from retraining are experienced]

    I simply close my eyes and imagine the battle hardened survivors aiding in the training of their new brothers in arms, thereby giving them more experience than normal first time units

    ps: I had a Teutonic Knights unit experience-lvl 8 reduced to one (1!!) knight. Had him retrained and filled with Teutonic brethren before sending him on a crusade with the Emperor`s brother Jan von Salza (later known as Jan the Crusader). Later Jan von Salza got a Teutonic Knight retainer and, to me atleast, this retainer was the same knight who rode alone into Nuremburg and personally trained a new band of knights.

    He stayed with Jan von Salza until his untimely death by assasination in Sofia years later.

    I loved Jan von Salza....*sigh*
    There can be only one....

  10. #40
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Questionable feature [replacements from retraining are experienced]

    Why does the missile attack rating not change with the xp just like the melee attack does?
    Because xp doesn't make the arrows any deadlier, or the bow any stronger.

  11. #41
    Member Member Brighdaasa's Avatar
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    Default Re: Questionable feature [replacements from retraining are experienced]

    Quote Originally Posted by Lusted
    Because xp doesn't make the arrows any deadlier, or the bow any stronger.
    But i wonder whether high xp archers shoot more accurate, which would be kinda logical.

  12. #42
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Questionable feature [replacements from retraining are experienced]

    Quote Originally Posted by Brighdaasa
    But i wonder whether high xp archers shoot more accurate, which would be kinda logical.
    They do.
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  13. #43

    Default Re: Questionable feature [replacements from retraining are experienced]

    Quote Originally Posted by Tuidjy
    I think that retraining should lower the experience, but that the recruits
    should not start at rock bottom. The unit spends a whole turn in the castle,
    and the veterans could and probably would take an interest in the fresh meat.

    If it were up to me, I would have the recruits with half the experience of
    the veterans. This way, there would be a drop in the overal unit experience,
    and heavy casualties would matter, but one would still have a chance to
    develop and maintain elite units.
    That I think is the an excellent idea.

  14. #44

    Default Re: Questionable feature [replacements from retraining are experienced]

    Quote Originally Posted by Naefen
    I had a Teutonic Knights unit experience-lvl 8 reduced to one (1!!) knight. Had him retrained and filled with Teutonic brethren before sending him on a crusade with the Emperor`s brother Jan von Salza (later known as Jan the Crusader). Later Jan von Salza got a Teutonic Knight retainer and, to me atleast, this retainer was the same knight who rode alone into Nuremburg and personally trained a new band of knights.

    He stayed with Jan von Salza until his untimely death by assasination in Sofia years later.

    I loved Jan von Salza....*sigh*
    ROFL ... thanks for that

  15. #45
    Member Member crpcarrot's Avatar
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    Default Re: Questionable feature [replacements from retraining are experienced]

    i hope they remove this "feature" in the patch i just loved to make that special unit from vetrans of 5 different battles and there would always be a couple of these units in my armies. they would be held in reserve and sent out on special missions hmmmm MTW soo mch fun
    "Forgiveness is between them and god, my job is to arrange the meeting"

  16. #46
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Questionable feature [replacements from retraining are experienced]

    Quote Originally Posted by crpcarrot
    i hope they remove this "feature" in the patch i just loved to make that special unit from vetrans of 5 different battles and there would always be a couple of these units in my armies. they would be held in reserve and sent out on special missions hmmmm MTW soo mch fun
    I doubt people wouldn't know that I agree, but I had to say it.

    But most of all I just want word on this. Is it intentional or is it a mistake. It would settle this matter, and I would feel better in any case.
    You may not care about war, but war cares about you!


  17. #47

    Default Re: Questionable feature [replacements from retraining are experienced]

    I don't think it's too bad a feature, since it lets me roll out these guys:




    Although the elephants aren't retrained (obviously, Turkish.) And apparently, Elephant Artillery do not gain any exp from artillery bombardments, even when they take down 500 guys a battle. Kind of counter-intuitive.


    I don't think it's a bad system. In MTW, your troops' valor increased depending on the general's command, but that doesn't happen in M2. Plus, it was dang hard to get experienced units in MTW, you could only do it by constantly combining experienced units of equal valor. So there was a ton of micromanaging - and if you didn't turn of auto stack clean up, you'd never get experienced troops. So this system, I think, works much better.

    My only problem with M2's system is how it applies to combining experienced troops with green troops. If you take a unit of triple Gold-chevron Qapukulu and combine it with with a green unit of Qapukulu that only has 2 or 3 men left in the unit, that green unit shoots up to 1 silver chevron, then you can just retrain the golds, and you suddenly have some nicely experienced cavalry hanging about. Wierd.
    Last edited by IPoseTheQuestionYouReturnTheAnswer; 12-12-2006 at 23:48.

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