We need to weight in what we might loose too, like the ability to choose the heir...............................................what are you looking at? Really, I like being able to do that.
Then there's also the names of the characters, can we actually get family names to pass on to future generations? I had a game with Egypt once where I only allowed the direct descendants of Ptolemy to become Pharaoh
. A distant cousin did rise to throne once but the rightful heir managed to secure the loyalty of the Army and send the impostor to work as a slave in the Navy, which got him killed after successive storms at sea and brave outnumbered battles with pirates, oh what a pitiful accident.
So it would be also sad to loose the family names.
Hopefully the first will be dealt with in a patch (pray, cross you fingers) and the second will be moddable.
How about Settlements and Guild Houses? Castles weren't really that popular and wide-spread in this age were they? The entire recruitment system has to be changed to give the best troops to the city MICs. Sure, you may have big forts here and there, but if we can't mod the structure of the castles or the buildings, things are going to look really, really silly. Just imagining the map full of Citadels is sickening. Perhaps Castles will have to be abandoned altogether.
The Guild Houses with military units as bonuses would be piece of cake to work with I guess, or not, depends on how they can be modded. Just give the Ptolemaics the possibility of being offered a "Galatian Immigration" Guild House that builds a Galatian unit and so on.
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