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  1. #1
    Village special needs person Member Kobal2fr's Avatar
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    Default Cantabrian Circle quirks

    After playing only catholic factions for a long time, and getting a bit bored with inquisicothics, I've been trying my hands at non-catholic factions, namely the Russians and (started 10 minutes ago) the Turkish. And their HAs are frustrating me to no end.

    Seems to me, unless they have 50 miles of flat, clean, clear land around them, they just won't start circle firing. I tried everything I could think of. Disable skirmish. Order a symmetric, square box formation before turning the circle on. Tight of Loose formation. Setting HA units as far apart from each other as reasonable. They just won't do their indians-sacking-cowboy-chariots thing.

    Any thoughts, hints, paving stones in the face 'cuz I'm too stupid to understand how it's supposed to work and be used ?
    Anything wrong ? Blame it on me. I'm the French.

  2. #2
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Cantabrian Circle quirks

    Do they have a target in range? Personally, I never use that formation. It tires them out, because they are running the entire time in addition to the fatigue from shooting. I've followed Doug's advice and form missile cavalry into more or less square blocks.
    Age and treachery will defeat youth and skill every time.

  3. #3

    Default Re: Cantabrian Circle quirks

    Once you activate the shooting circle ability, give all your horse archers a move order on top of where they are, then immediately give an attack order again.

    This will make your horse archers move slightly from the move order, which will make them start running in the circle while they obey the attack command.

    Works every time.

  4. #4
    Original Viking Member hundurinn's Avatar
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    Default Re: Cantabrian Circle quirks

    Must be broken. Shouldn't be so much trouble to get that darn thing to work.

  5. #5
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Cantabrian Circle quirks

    Quote Originally Posted by Quillan
    Do they have a target in range? Personally, I never use that formation. It tires them out, because they are running the entire time in addition to the fatigue from shooting. I've followed Doug's advice and form missile cavalry into more or less square blocks.
    Running all the time doesn't matter as much when your HAs have Very High Stamina... But that's not the point.

    The point is, I'd like to try both approaches and figure out which is best when out of experience, tests & results. I know the circle was somewhat useless in RTW, but M2 is not the same game, so I'd like to re-try. And I can't, cause I can't get the circle to fricken work . It's that charge thing all over again : I'm sure there's a "proper way", only I can't find the methodology...

    Quote Originally Posted by IHaveAScreennameSoLongIt'sNotEvenFunnyAnymore
    Once you activate the shooting circle ability, give all your horse archers a move order on top of where they are, then immediately give an attack order again.
    Thanks ! I'll try that at once. No "fire at will" I assume ?
    Anything wrong ? Blame it on me. I'm the French.

  6. #6
    Member Member Musashi's Avatar
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    Default Re: Cantabrian Circle quirks

    Basically the circle is useful when your horse archers are in range of enemy missile troops because it makes them less vulnerable to ranged fire....

    Of course what I really wish they could do is circle around the target unit, shooting them from all sides...
    Last edited by Musashi; 12-07-2006 at 23:58.
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  7. #7
    Confiscator of Swords Member dopp's Avatar
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    Default Re: Cantabrian Circle quirks

    It makes them very much less vulnerable to ranged fire and allows them to bombard the enemy constantly. Very useful. Too bad it doesn't work properly (especially when you have too many missile cav units in the same space).

  8. #8
    Senior Member Senior Member katank's Avatar
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    Default Re: Cantabrian Circle quirks

    Activate the button and then click on the enemy unit you want to target. It works perfectly.

    Note that skirmish becomes automatically disabled then. This makes your cantabrian cav very vulnerable to being hit by a cav charge.

  9. #9
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Talking Cantabrian How To and HA screenshots.

    Quote Originally Posted by Kobal2fr
    After playing only catholic factions for a long time, and getting a bit bored with inquisicothics, I've been trying my hands at non-catholic factions, namely the Russians and (started 10 minutes ago) the Turkish. And their HAs are frustrating me to no end.

    Seems to me, unless they have 50 miles of flat, clean, clear land around them, they just won't start circle firing. I tried everything I could think of. Disable skirmish. Order a symmetric, square box formation before turning the circle on. Tight of Loose formation. Setting HA units as far apart from each other as reasonable. They just won't do their indians-sacking-cowboy-chariots thing.

    Any thoughts, hints, paving stones in the face 'cuz I'm too stupid to understand how it's supposed to work and be used ?
    It works perfectly like this. Most of the following is standard procedure for me:

    1. Turn OFF skirmish and fire at will.
    2. Approach the target.
    3. Hit F and click the target.

    This formation is useful in the following cases:

    1. Your horses are constantly moving reducing the enemy's ability to hit you by missile fire (also reduces you own missile accuracy ofc).
    2. A unit in cantabrian circle tends to attract a charge, hence giving you a lure and bag option for the charging unit.

    In order to circle around the enemy:
    1. Turn OFF fire at will.
    2. Waypoint a path around the enemy as close as you can get to the enemy.
    3. RUN.
    4. Enable fire at will when very close (to maximise accuracy) OR when far (to maximise early under fire morale penalty and early enemy formation disruption)

    If you want to make this even more complex and awesome to watch:
    1. Turn OFF fire at will.
    2. Waypoint a 2 waypoint path around the enemy as close as you can get to the enemy.
    3. RUN.
    4. At waypoint 1 (as close as possible), missile attack the enemy and click F.
    5. Waypoint another 2 point path.
    6. At waypoint 1, missile attack the enemy and click F.
    7. Repeat as a above, indefintely.

    The 2nd waypoint is just in case you get intercepted at waypoint 1 /edit: then you already have a waypoint ready in case you don't want to catabrain you can just carry on running. /edit The above is hard to do but it's incredibly beautiful to watch the archers shooting while constantly moving.

    /edit Pay attention though because to pull this off you have to ALWAYS have skirmish off, and you have to be very alert. There's a lot of micromanagement involved. IMO skirmish does'nt really work well, I mean even with experience 9 it seems some missile cav just can't see a charge coming even when it's staring them in the face on the tip of 40 large colorful tournament lances. I find I get better results by clicking myself. Specially in extremely close quarters. Be careful to watch your casualties against missile units, you have to make sure you are killing more than they are. I should say that I use cantabrian occasionally, but mostly I run across from side to side i.e from one flank to the other circling around the enemy army. If the opportunity presents itself I charge in. /edit

    Some screenshots (still looking for some of catabrian they are somewhere here on my HD but anyway will post when I find them):
    Spoiler Alert, click show to read: 









    Last edited by Shahed; 12-15-2006 at 23:40.
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  10. #10

    Default Re: Cantabrian Circle quirks

    That's some beautiful screenshots.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  11. #11
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Cantabrian Circle quirks

    Check the ones on the "Camel Gunners are the BOMB" thread. I'll look for the link.
    "In war, then, let your great object be victory, not lengthy campaigns."

  12. #12

    Default Re: Cantabrian Circle quirks

    yeah, I saw those... kind of inspired me to play the moors. A good thread, Doug.
    'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'

  13. #13
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Cantabrian Circle quirks

    Thanks.

    Hey while looking over the Moors thread I saw I already posted a shot of Cantacircle.

    Spoiler Alert, click show to read: 



    Those 3 on the horizon are in cantabrian circle. I'll get some more shots up eventually.
    If you remember me from M:TW days add me on Steam, do mention your org name.

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