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  1. #1
    Member Member Brighdaasa's Avatar
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    Default Re: i'm making a trait editor

    Quote Originally Posted by TopRamen
    I'm having a bit of a problem- I can't seem to get it working, I double click and nothing happens. It shows up briefly under processes and then disappears. Is there somewher in particular I should put the program or somethin? Thanks.
    T.R.
    You can place it anywhere, but you need the .NET framework (most probably 2.0), you can download it from the microsoft website..NET Framework 2.0

    I also made a booboo, so new upload(also updated the other posts):

    TraitEditor

    Deleting the exe will completely remove the trait editor from your pc, there's nothing in the registry.

    It should work now, i hope :)
    Last edited by Brighdaasa; 12-10-2006 at 14:06.

  2. #2
    Member Member Brighdaasa's Avatar
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    Default Re: i'm making a trait editor

    Update:
    New version available. You can now make new traits, and fixed some bugs. Let me know if you find more bugs.
    I've tested the generated files, the campaign starts perfectly well (if you don't create inconsistencies and use sensible numerical data where appropriate).

    Trait Editor

    Next update, besides fixing critical bugs should any appear, will be linking the trait description file for easy editing, when that works i'll start on the triggers.

    Enjoy!

  3. #3

    Default Re: i'm making a trait editor

    Looks really nice.

    Few advices:
    You should sort Traits and Anti traits list alphabetically so its easier to find what you are looking for.

    I hope you consider including all Trait stuff in this program to avoid inconsistencies.
    So not only Trait and Triggers but also descriptions. To avoid things like adding trait and forgetting the descriptions.

    Keep up the good work.

  4. #4
    Member Member Brighdaasa's Avatar
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    Default Re: i'm making a trait editor

    I'm indeed working on including the descriptions and triggers. Currently trigger docudemon files are a mess and i'm working through the data to implement easy editing of traits, the descriptions and enum files are easier, i think i'll have those finished somewhere next week.

    And i must have forgot to tick the option to sort the traits list, i did it for a few other listboxes, it'll be fixed in the next version.

    Thank you for the feedback!

  5. #5

    Default Re: i'm making a trait editor

    What are you supposed to load?

  6. #6
    Member Member Brighdaasa's Avatar
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    Default Re: i'm making a trait editor

    The file that you're supposed to load is named export_descr_character_traits.txt in the /data folder, but the name doesn't really matter ie. you can save it under any name and then load that file. I'll work in the default name of the text file you're supposed to load somewhere. I had a busy week with school projects, but i'm still working on the trait editor.

  7. #7

    Default Re: i'm making a trait editor

    yeah i realized it was that file but I tried making a trait and when in game when i used the give_trait command it couldn't find the trait

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