I'm getting the feeling CA just wanted more aggressive use of spies in this game, at least compared to RTW. When I got down to Marrakesh, the Moors had four spies in there, which defeated all attempts to get my own spies and assassins into the city. They flooded two of my main cities in Iberia with spies, which took several spies of my own in each city to eventually root out. Any time you see a suspiciously high level of unrest in your settlements (regular unrest, not religious), you're likely to have a spy or two in there.Originally Posted by Lochar
I enjoy the espionage/assassin side of the game, but this is making me do more micromanagement between turns, and I'm not really thrilled with that. It also tilts the campaign strategy somewhat. Once I clear enemy spies out of my cities (or eliminate the faction), I a have a big army of spies left over that I'm tempted to use to open city gates and cause unrest/flip to rebels, instead of using conventional attacks on my front line of conquest.
So I'm still kinda on the fence about the increased level of spy activity in this game. I enjoy it, but it's a lot of work. I'm sure the modders will figure out ways to adjust it.
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