Results 1 to 6 of 6

Thread: Traits

  1. #1

    Default Traits

    Whatever happened to the trait for the guy who captured Syracruse? Is there something specific for it that needs met? I was counting on it to turn this guy into a decent general.

  2. #2
    EB Traitor Member BozosLiveHere's Avatar
    Join Date
    Jan 2006
    Location
    Uqbar, Tlön
    Posts
    3,662

    Default Re: Traits

    The only traits awarded for conquering Syrakousai are given to Hellenes and Carthage. None of them provide any bonuses whatsoever. What faction are you playing? Are you sure there used to be a trait for conquering Syrakousai that gave you bonuses?

  3. #3

    Default Re: Traits

    Quote Originally Posted by BozosLiveHere
    The only traits awarded for conquering Syrakousai are given to Hellenes and Carthage. None of them provide any bonuses whatsoever. What faction are you playing? Are you sure there used to be a trait for conquering Syrakousai that gave you bonuses?
    I am reasonably sure the trait went to ANYONE who conquered the city. I always thought this was rather neat, and hoped it would be applied for a number of major cities in the game. About it giving bonuses, I thought it gave a +1 to command, though I'm less sure about that being in there. If not, I think it should, as the capture of Syrakousai was from my understanding a major achievement. I'm playing as Rome. Is Eperios a more fitting city for Syrakousai to defect to than the KH? I think in .74 that's who it went to. Which made sense to me, since KH is a allied city-state federation, while Eperios is just the one that established it, and would have probably cut off ties to it by then.

  4. #4

    Default Re: Traits

    Will we be seeing more This year in history, traits as well?

  5. #5
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: Traits

    I've taken Syrakousai a few times in several different Qarthie campaigns in .74. At least the trait they get for it had no direct game effects, it was just neat. Ditto for taking Rome, IIRC.

    The one the Gauls got for taking Rome gave +1 Influence, but that's about it.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  6. #6
    EB Traitor Member BozosLiveHere's Avatar
    Join Date
    Jan 2006
    Location
    Uqbar, Tlön
    Posts
    3,662

    Default Re: Traits

    Quote Originally Posted by Gazius
    I am reasonably sure the trait went to ANYONE who conquered the city. I always thought this was rather neat, and hoped it would be applied for a number of major cities in the game. About it giving bonuses, I thought it gave a +1 to command, though I'm less sure about that being in there.
    We avoid giving bonuses to command whenever possible. Just taking a famous city is definitely not reason enough.

    Quote Originally Posted by Gazius
    Will we be seeing more This year in history, traits as well?
    I think there is a plan for something in that vein.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO