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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default What i think will happen with modding M2TW

    Wel as an offical unpacker tool has been confirmed by CA, as wel as news that model and texture editing will not be as easy as they were in RTw, i got thinking about how modding M2TW will pan out. These are my main thoughts:

    More Gameplay Mods

    With parts of the ai now open to modding, as wel as diplomacy, pathfinding, and other things i think we will see more mods that focus on improving the campaign and battles through those files. Most likely these will focus on improved campaign ai and diplomacy, perhpas refining some of CAs features.

    New faction mods

    As there are now 9 factions slots available, as soon as the unpacked is released i think new factions will also be one of the main things done, probably in combination with a new or edited campaign mod. I think they will probably use modified M2TW textures if we can edit them, maybe recoloured so as to make them fit in with the rest of the factions.

    Less Major Mods

    With the graphical side of things harder to mod i cannot see as many major mds for M2Tw as we saw for RTw, and mods set in another time period/fantasy setting will be almost impossible to do considering just how much will need to be changed. Maybe fantasy mods with basically a medieval setting might work, but who knows. Realism mods will also be limited in how much they can edit unit models to make them more accurate, hopefully textures will be easier to edit.

    What do other modders think?

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: What i think will happen with modding M2TW

    Well the question is when or if we'll be able to mod the models at all. If we aren't, I can't see the modding community go very far with M2, which would be a shame.

  3. #3

    Default Re: What i think will happen with modding M2TW

    We couldn´t in RTW as well until Vercingetorix made his .cas importer. Though I don´t know if he´s still active in the TW community.

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: What i think will happen with modding M2TW

    If we can't change models i see the mod community becoming much more test editing orientated as we now have more to work with, the most important being moddable ai.

  5. #5

    Default Re: What i think will happen with modding M2TW

    I don't see why graphical modding will present such a difficulty. Although you CAN create many varieties of a skin, it doesn't mean you HAVE to. So if you had a model for an Armored Hoplite from RTW, you could just split up his one texture into 4-5 separate ones that M2TW requires, and your work would end there. You could then add varieties if you WANTED to. Besides, as I think the M2 engine will allow, you can probably share textures/models between units, so that the many different Greek units can share the same muscled cuirass for instance, cutting down the graphical development DRASTICALLY. All in all, we'll just have to wait a few days for all these things to clear out.

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: What i think will happen with modding M2TW

    CA have said Rome models wont more in M2Tw, so it wont be that easy.

  7. #7
    Senior Member Senior Member naut's Avatar
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    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by Lusted
    As there are now 9 factions slots available
    Only nine?!?!
    #Hillary4prism

    BD:TW

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  8. #8

    Default Re: What i think will happen with modding M2TW

    If we cannot edit models and textures, then the TW modding community will wither and die, as others have said before. I'm not sure what to think, but I hope the people at CA have enough sense to see that the longevity of RTW is in large part due to the hard work of modders.

    The thing that worries me is that if they didn't release tools for RTW (we have Vercingetorix to thank for those), why should we believe that they will do so for M2?



  9. #9
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by -apocalypsis-
    The thing that worries me is that if they didn't release tools for RTW (we have Vercingetorix to thank for those), why should we believe that they will do so for M2?
    Because at least an unpacker tool is already announced, they invited ER over before their release, and they seem to care at least a bit more for their consumers this time around.

  10. #10
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: What i think will happen with modding M2TW

    Only nine?!?!
    Meant nine new factions, not just 9 faction slots.

  11. #11

    Default Re: What i think will happen with modding M2TW

    I don't personally think the mod community will die, just become much less varied when it comes ot MTW II. The mods will have to focus on the same time period and use the same units, which will be a definate shame, but wont completely eradicate the modding market for the game. In any case, the differences from a modding p.o.v between Medieval II and Rome seem to be very few and hence I feel that most major mods will continue for the Rome engine, which is going to be a shame. I guess we all jsut have to wait and see

  12. #12
    Senior Member Senior Member naut's Avatar
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    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by Lusted
    Meant nine new factions, not just 9 faction slots.
    Ok good.
    #Hillary4prism

    BD:TW

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    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

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  13. #13

    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by alpaca
    Because at least an unpacker tool is already announced, they invited ER over before their release, and they seem to care at least a bit more for their consumers this time around.
    I still do not dare to get my hopes up. Without a way of editing models, skins, and animations, the unpacker will be virtually useless (as far as larger mods are concerned, at least).



  14. #14

    Default Re: What i think will happen with modding M2TW

    Realistically, without the opportunity to add new graphical content.... be that skins or models, then there isn't really a 'mod community' for MTW2 to worry about. There will be a few people tweaking preferences and re-balancing stats...but that is it.

    That would be a HUGE backward step, and would mean that MTW2 would effectively become useless as a sandbox. I for one would rather mod for RTW and finish off some projects there than move onto a newer engine with no toolkit.

    Mind you....why are we assuming that someone can't make a tool like Vercingetorix did for MTW2.....CA provided NONE of the tools we use for RTW...the community did it all. Why can't we do it again?
    Careless Orc Costs Lives!

  15. #15
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by -apocalypsis-
    I still do not dare to get my hopes up. Without a way of editing models, skins, and animations, the unpacker will be virtually useless (as far as larger mods are concerned, at least).
    I don't agree there. You can still work a lot on gameplay-enhancing, and I think the skins won't be such a tough nut to crack when compared to the models.
    Don't forget that Vercingetorix also released his tools only a few months after the release, so if we get something within, say, half a year, that's perfectly all right. If we don't get anything... Well then, can't help it really.

  16. #16

    Default Re: What i think will happen with modding M2TW

    Quote Originally Posted by Lusted
    Wel as an offical unpacker tool has been confirmed by CA, as wel as news that model and texture editing will not be as easy as they were in RTw, i got thinking about how modding M2TW will pan out. These are my main thoughts:

    More Gameplay Mods

    With parts of the ai now open to modding, as wel as diplomacy, pathfinding, and other things i think we will see more mods that focus on improving the campaign and battles through those files. Most likely these will focus on improved campaign ai and diplomacy, perhpas refining some of CAs features.

    New faction mods

    As there are now 9 factions slots available, as soon as the unpacked is released i think new factions will also be one of the main things done, probably in combination with a new or edited campaign mod. I think they will probably use modified M2TW textures if we can edit them, maybe recoloured so as to make them fit in with the rest of the factions.

    Less Major Mods

    With the graphical side of things harder to mod i cannot see as many major mds for M2Tw as we saw for RTw, and mods set in another time period/fantasy setting will be almost impossible to do considering just how much will need to be changed. Maybe fantasy mods with basically a medieval setting might work, but who knows. Realism mods will also be limited in how much they can edit unit models to make them more accurate, hopefully textures will be easier to edit.

    What do other modders think?
    I think you have a good understanding of the modding community and m2tw. Although my guess about graphics is yesss you can have 15 (e.g. number) different models per unit but most likely people can just copy and paste 1 model for all 15. Or is there something else about m2tw thats graphicly harder to mod that ive missed?
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