Hmmm...
this is detmined by the Priest level trait:
Code:
Trait PriestLevel
Characters priest
Level Bishop
Description Bishop_desc
EffectsDescription Bishop_effects_desc
Threshold 1
Effect Piety 1
Effect Level 1
Level Cardinal
Description Cardinal_desc
EffectsDescription Cardinal_effects_desc
Threshold 2
Effect Piety 1
Effect Level 2
Effect HeresyImmunity 1
The only triggers that effect this are:
Code:
Trigger priestinit4
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists = cathedral
and Trait PriestLevel = 0
Affects PriestLevel 1 Chance 100
;------------------------------------------
Trigger cardinalinit1
WhenToTest CardinalPromoted
Condition Trait PriestLevel = 1
Affects PriestLevel 1 Chance 100
;------------------------------------------
Trigger cardinalinit2
WhenToTest CardinalPromoted
Condition Trait PriestLevel = 0
Affects PriestLevel 2 Chance 100
So it appears if you train a priest where you have a Cathedral you should always get a Bishop. And there is no way for an esisting Priest to get prompted to become a Bishop (should be easy to mod in if you like though).
I would guess this mean a Huge Cathedral only gets you a regular Priest - bug?
Additional:
Oh and just to make things more complicated I notced these traits:
Code:
;------------------------------------------
Trait Bishop
Characters priest
Hidden
Level A_Bishop
Description A_Bishop_desc
EffectsDescription A_Bishop_effects_desc
Threshold 1
Effect Piety 1
Effect Level 1
;------------------------------------------
Trait Cardinal
Characters priest
Hidden
Level PriestToCardinal
Description PriestToCardinal_desc
EffectsDescription PriestToCardinal_effects_desc
Threshold 1
Effect Piety 1
Effect Level 2
Effect HeresyImmunity 1
Level BishopToCardinal
Description BishopToCardinal_desc
EffectsDescription BishopToCardinal_effects_desc
Threshold 2
Effect Piety 1
Effect Level 1
Effect HeresyImmunity 1
But there are no trigger that effect them? Unused??
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