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Thread: Patch hoax (move along - no need to read this thread)

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  1. #1
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Patch ETA Saturday, 9th Dec

    -Crossbow units will now stop firing at steep angles. This has proven to cause them to virtually waste their ammunition in some cases.
    So putting them on the walls for castle/city defense is futile?
    Once the enemy is close enough to the walls he's save?
    Will archers be able to shoot down from the ramparts?
    Wasting ammo isn't good but the fix is weird.
    Or is it a misunderstanding on my part?

    R'as

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  2. #2
    Prussian Musketeer Member Faenaris's Avatar
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    Default Re: Patch ETA Saturday, 9th Dec

    Quote Originally Posted by R'as al Ghul
    So putting them on the walls for castle/city defense is futile?
    Once the enemy is close enough to the walls he's save?
    Will archers be able to shoot down from the ramparts?
    Wasting ammo isn't good but the fix is weird.
    Or is it a misunderstanding on my part?

    R'as
    The problem was that crossbowmen had the tendency to to "aim high" if they didn't have a clear line of sight. This dramatically reduced the power of the bolts and it wasn't realistic either. So, from now on, crossbowmen will only shoot in a direct line.

    How this affects sieges and crossbows remains to be seen.
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  3. #3
    Southpaw Samurai Member Ii Naomasa's Avatar
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    Default Re: Patch ETA Saturday, 9th Dec

    Hmmm... seems that there's some fixing of things that really don't need it.

    The disbanding of all but the crusading army that actually captures the focal city seems harsh, particualrly since at that point we're going to be potentially forced to ransom back generals if they don't randomly make it back home. It might have been a little unrealistic that one could join a Crusade the turn before another country conquers the city and therefore obtain a lot of cheap troops, but to lose a whole army just because its over? I could see the specific crusade-based units disbanding perhaps, but the ordinary troops should remain... after all, there's still more loot to be had from nearby cities. This will now steer folk to attack the extra cities first, but then you run the risk of someone else getting to the capital first and your troops disappearing... After all, we had to pay for the initial purchase price for the original eight or so units that were part of the initial crusade force, so shouldn't we be allowed to keep those? I've gone through enough hell sometimes to muster eight or more units together for a crusade while being attacked by all the rest of Europe just to keep the pope happy and now by the time I get that altogether, I can find them all vanishing?

    The 'inaccesible placement' issue won't be touched and it does make sense that some forethought on the direction from which you attack someone on the strategy map should come into place. But what irritates me about this is that often you can SEE the path you'd need to climb in order to get up to where the AI is, but it's in the red zone or just off the map...something that would at best take a fifth of the full battle time to reach, so you're prevented from going there because of some invisible wall.
    Naomasa Ii
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