In my attemtps to do a workaround for the 2 handed bug i've come to realise how misleading a units stats are, as a units animation is very important as this is a key factor in deciding the kill rate of a unit.
For instance, i've given the Varangian Guard the animation of the Tabardariyya, and i've also tried to make them more powerful as i felt they were too weak in vanilla M2Tw.
These are stats i have now given them:
Attack: 38(armour piercing bonus)
Defense: 18
Cost: 720
and they lose to Janisarry Heavy Infantry with stats of:
Attack: 14(boosted it slighty, armour piercing bonus, spear bonus(so good against cav))
Defense: 10
Cost: 820
On paper Varangians should wipe the floor with JHI, but in actual battles they lose, though it is a very close fight. Animations are a major factor now in how well a unit performs and are the main contributor to the misleading unit stats.
I now find unit costs a much better way of judging how effective a unit is in combat.
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