No. Characters are hardcoded to age 1 year every 2 turn, when the winter turn ends.So, the question is ... could a script be created that makes all characters age by 2 years for every 1 turn of the game?
No. Characters are hardcoded to age 1 year every 2 turn, when the winter turn ends.So, the question is ... could a script be created that makes all characters age by 2 years for every 1 turn of the game?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Hmm ... so every winter they age, independant of turns/years.
So could the code be fooled into thinking 2 winters had past within one turn I wonder?
Or is it that a season is in fact a turn ... getting myself confused now.
Gonna have to learn the scripts to see if I can work it out myself.
Thanks for the info though![]()
I suspect that the seasons are hardcoded to go: Summer-Winter-Summer-Winter.... regardless of how many turns per year there are.
Since the aging happens in winter, it is not possible to change the rate of aging to true 1 year aged/1 year played, other than by choosing 0.5 timescale. If I am wrong, please tell me what is the other option?
I mean, even if you would get 4 turns/year, would it still not result in aging 2 times per year (once per winter)?
Total war games played so far:
STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2
I think that the 4tpy script made it be summer three times and winter once, hence they characters aged only once in 4 turns.
I have a feeling that you have to end turn on a winter season for the characters to age, so unless you make a script that means every turn is winter, you wont be able to get the characters to age correctly (this would also only help if it was set to 1tpy).
Annoying![]()
I think someone is modding in different starting eras, as long as he/she uses the 0.5 time scale then that will do me![]()
Do we know if these starting eras will be selectable?
I mean, will it be just one mod shortened to a specific time scale and script or will the mod include several options for start period like MTWI.
Also, I'm someting of a noob modder. I just got my feet wet with the first medieval and didn't get the Rome as my old comp couldn't handle it.
Now I have a new comp and am looking forward to modding II.
Is the script easy to mod like the old campaign files & unit files?
Or something more complicated I might not be able to handle?
Anyone know where I could find a guide to modding the script?
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