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Thread: Voicemod setup guide - EB as an example

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  1. #1
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Voicemod setup guide - EB as an example

    Quote Originally Posted by Shigawire View Post
    Yes, the game crashes to desktop when you try using MP3s.

    Also, you must use the correct WAV codec, which is MS ADPCM 8bit (compressed).
    I was able to achieve the same affect (i.e. make it work) with radio quality WAV sounds made in accessories=> enterntainment=> sound recorder. (it saves at a rate of 43kb/sec). problem in my case is a lack of an amplifying microphone (instead it records the sound as is).

    anyways, I have a question: how can I make a unit (in this case, a feudal sargeant) use different languages, so in the English faction they use middle english, and in france old french?
    Last edited by Ibrahim; 06-19-2008 at 00:29.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

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  2. #2
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Voicemod setup guide - EB as an example

    I have tested what I was asking before and I'm afraid the result is not positive.

    Here is my method of testing:

    I edited EDSUV from RTW vanilla (unmodded). I take the roman culture and edited Light_1 and replaced the group formation voice with something noticeable (in this case, screeching women's voice). I did not change anything else.

    Then I edited the early roman general cavalry voice from General_1 into Light_1.

    I then head into campaign and fight with my Roman general. The voice heard when forming a group was NOT the screenching women's voice. It's the regular Roman general.

    Second testing:

    I reloaded vanilla EDSUV. I now changed group formation voice announcement of General_1 with screeching women's voice. Now I have the roman general cavalry in Light_1, with screeching women voice in General_1. No other changes.

    I head in campaign, fight with my Roman general, and when I press group fromation button, I heard screeching women's voice.

    My conclusion:
    In campaign (works only for generals and NOT captain), the game automatically uses General_1 of that culture for any unit with the general, regardless of the unit's original voice in EDU.

    In your case, I suspect that any Greek faction will use whichever voice is in General_1 of greek culture.

    This sucks really bad because now I could never get Nazgul and orc general voices in 1 culture, nor could I have Eowyn sound like her in campaign.

  3. #3
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Voicemod setup guide - EB as an example

    but you have answered my question: thanks
    for you
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  4. #4
    Anything that isn't 'member' Member Squid's Avatar
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    Default Re: Voicemod setup guide - EB as an example

    wlesmana, one question about your test, did you remember to delete/rename the events.dat file? From my own testing, changes to sound do not take effect if the file is there in its original name. I usually rename to events.dat.bak.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  5. #5
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Voicemod setup guide - EB as an example

    Yes, I did. Like I mentioned in my second testing, the general unit was using the screeching women voice, so it's a change already.

    I really, really hope I was wrong though. I hope Shigawire forgot to mention something and that EB voice mod actually works. The fact that my Nazgul generals got orc voices and Eowyn sounds like a guy is rather annoying.

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