Am I the only one who gets the impression that this game isn't much more than a R:TW mod? It really seems like this is the first of the TW games that hasn't found some new innovation that makes it leaps and bounds better than the previous.
Don't get me wrong: I love this game. I loved R:TW, but I flipped when I saw what this was going to be... I had always longed for the Medieval setting when playing Rome.
That said, there was no new interface element, no new great gameplay innovation... in battle or on the campaign map.
Which lends the question: What will be the next major jump for the series?
My thought is this...
Thus far, one of the problems that the Total War series has in replicating the historical paths of nations is that barbarian tribes/rebels can never become factions. In the Total War world, the English provinces in the new world rebelled, and became a bunch of "English Rebels" at war with everyone in the world, rather than conglomerating into a new nation... in other words, if a group of cities rebel, should it not be possible for them to join together as a new faction? If Iverness decides to oust it's Governer and representative of Edinbrough, perhaps Iverness becomes it's own faction. Not in every case, of course.. and it should take time, perhaps, and be dependant on distance from capital (it's much easier for a place like America to spawn new civilizations when it takes months for England or Spain to get any troops there).
To take this a step further, the player may decide to start as a newly formed nation somewhere along the historical timeline, rather than at the beginning of the game. Or play as a rebel faction fighting not to be swollowed up (for example, take the place of the York English rebels... you represent the last vestages of Saxon power fighting not to be swollowed up by the Norman invaders).
Anyways, just a couple of thoughts.
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