Nobody missed the hellenic standard bearers? They'll be in the 0.81 patch by the way.![]()
Nobody missed the hellenic standard bearers? They'll be in the 0.81 patch by the way.![]()
I think is urgent to release a patch fast to fix the economics !!!!!!
It only involves to change mines , population grow and some other aspects. t to make money slower
Economy in version 0.74 was fine, try to have -+ the same values with next patch, u can make economy slighty better in 8.1 , but at the moment moneyis too easy i think.
In my view eb 0.74 was very challenge and harder , now its kinda too easy......
Last edited by Dr Jacob; 12-11-2006 at 04:35.
I must agree with Jacob, the economic aspect of the game seems much easier now than it was with 0.74.
After playing +-10 years as Romani (VH-M), I already have 3,5 full stacks in the field and i'm still gaining +-15k mnai every turn...![]()
I liked it better in 0.74 when you could afford less armies, causing the game to be slower paced and harder overal. The enemy had more time to built up its forces and thus you had to fight more, stronger and bigger armies. In 0.80 I don't feel there is much opposition, it's like fighting a blitzkreig.
So I think it would be a good idea to revise the economic system, so that the gamespeed is a bit tuned down and the campaign more challenging.
One of the things you'll notice is that complaints about a "too easy" economy are coming from people playing the major factions like Rome, Carthage, and most of the Greeks. So the concern is to do something without crippling the already-hard-to-play factions like Casse, Saka, Sauromatae, and Hayasdan (among others).
"Numidia Delenda Est!"
Which could be achieved by lowering the upkeep costs of units that are present frome the start? Or, boosting the management abilities of starting generals? Or scripting less rebels for the human player in the near vicinity of their starting provinces? - Which wouldn't mess up your AI campaign balancement, yet give the humans their much needed initial support.
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- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Those are all completely valid, Tellos - unfortunately they are far beyond the scope of a quick bug-fix patch. We are summarily reducing some resource values for 0.81 to get money closer to 0.74, but a hard re-examination of the economics will have to wait for 0.82.
I have played for a while with the Lusotannan and got ridiculous amounts of mnai from my mines. I've conquered the western Iberia so I have 6 towns and all of them have mines. I have about 2½ stacks of mostly medium strength units; caetranann, caetratii, gestikapoinan and like, but bunch of scutarii and cavalry as well. Still, I have income of about 5-8000 mnai IIRC. Isn't that a lot? I've been having a hard time to think what to do with all that money.Originally Posted by Kull
Call me Ruma. Puupertti Ruma.
A mine fix is definitely in-scope for the patch.Originally Posted by Puupertti Ruma
"Numidia Delenda Est!"
is there anyway to change the aggressiveness of the AI? Twenty years into the game and only Arche Seleukai(sp?) and egypt have expanded because they were initially at war with their neighbors and took a province. KH did this as well and snagged one mak province then stopped moving. Everyone else just has huge armies sitting around doing nothing.
Also, do you plan on implementing any new scripted wars. i.e. similar to Pontos attacking Sinope and warring with KH? I was thinking this could be done with Rome and Carthage over Sicily as well in a few other places.
Maybe a good way to deal with this would be to:Originally Posted by Kull
- generally tweak down income as intended
- consider that gallic and nomadic factions (i.e. most of the weak ones) do not really have to "pay" their soldiers the way Greeks, Romans and Carthies have to => lower upkeep for these factions-specific units. It would be, IMO, good both for gameplay and for realism.
This way, factions such as Gallic nations would have a low budget, which makes sense, but still the ability to field respectable armies. Note also that it would make relative price of buildings, compared to units, higher for nomad and Gallic factions. Which again makes senseA gallic King, I guess, was spending less money on public baths, statues and theatres than a Greek king was... And similarly it would increase the relative price of non-faction-specific units (such as mercs). Which also makes sense
: how many Greek mercs did fight for Sweboz or Arverni? Very few I think...
Now this is just a suggestion from someone who does not know all the mechanics in place behind the scene, so I'm aware it may be totally irrelevant... just sharing my thoughts on this issue.
Last edited by Numahr; 12-12-2006 at 13:03.
Numahr, in my ears that sounds good. And should be easy to achieve. Or not? I don't know much about EB rules.
If done this way upkeep for Germanic and Celtic etc. mercenaries should be significantly higher than for normal troops.
The queen commands and we'll obey
Over the Hills and far away.
(perhaps from an English Traditional, about 1700 AD)
Drum, Kinder, seid lustig und allesamt bereit:
Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
(later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)
Gallic peoples weren't poor; in fact their wealth was one of the reasons it was so attractive for Caesar to venture north. Certainly later on they also used professional troops, not just as mercenaries. Nomadic peoples should have cheaper costs since there was far less distinction between warrior and civilian. Not sure about Sweboz.Originally Posted by Numahr
Also, upkeep is an abstraction representing various factors such as equipment upkeep, the money lost when people aren't available for farming or other such things, and in some cases the civil unrest caused by recruiting such units.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
Geoffrey,
I see your point.
I did not mean in any way that Galic/nomadic peoples were "poor", rather that, let's say, the "central government" had less monetarized budget than the Greek or Roman ones, relying rather on solidarity networks for collective action such as warfare.
Given the abstract nature of the EB system, this relative ease of access to what is comprised within the scope of these solidarity networks ("vassal" tribes' soldiers...), compared to what is outside (Greek mercenaries...), could be modeled, IMO, by a relative lower upkeep for faction MIC troops in the case of factions relying on such government systems.
I see the limits of this proposition: in the case of profesionnal warriors, who certainly existed as you mention, my suggestion is self-deceiving, I admit.
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